lol, ur always comming with the same complaints, so the answers kinda have to be the same aswell.
Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
Can you plz explain why are there still accessed nones and bullshit spam in this log ?Cratos said:Bug Fixes:
- Removed several accessed nones and logfile spam
thePROPHET! said:Can you plz explain why are there still accessed nones and bullshit spam in this log ?
And plz explain why the servers are behaving strange lately... S#5 crashed (well, kinda disconnected everyone at start of map) 2 or 3 times while playing our Match vs SveK ?
http://forums.utassault.net/irc/logs/utaserver5.log.20Jan2005thePROPHET! said:And plz explain why the servers are behaving strange lately... S#5 crashed (well, kinda disconnected everyone at start of map) 2 or 3 times while playing our Match vs SveK ?
thePROPHET! said:ScriptWarning: ripper AS-Rook.ripper21 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: Sequence 'Select' not found in Mesh 'RazPick2'
..
ScriptWarning: minigun2 AS-Rook.minigun38 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: Sequence 'Select' not found in Mesh 'MinigunPick'
..
ScriptWarning: minigun2 AS-Rook.minigun38 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'MinigunPick'
simulated function PlaySelect()
{
bForceFire = false;
bForceAltFire = false;
bCanClientFire = false;
if ( !IsAnimating() || (AnimSequence != 'Select') )
PlayAnim('Select',1.0,0.0);
Owner.PlaySound(SelectSound, SLOT_Misc, Pawn(Owner).SoundDampening);
}
...
simulated function TweenToStill()
{
TweenAnim('Still', 0.1);
}
thePROPHET! said:Early in the beginning, and 21:44 (CET) afair...
[21:44] <utaBot510000000000000000000000> 994:00 : 12]>BO<[thePROPHET!: 99wtf is going on
Well you said it yourself, it was laggy, and then you all got disconnected, and reconnected.IRC said:[21:43] <utaBot5> 4:00 : ]>BO<[thePROPHET!: the server is "Laggis"
[21:43] <utaBot5> 4:00 : =[SveK]=Gustaf left the game.
[21:43] <utaBot5> 4:00 : =[SveK]=ArnE is now on =[SveK]=
[21:44] <utaBot5> 4:00 : 30 seconds until game start!
[21:44] <utaBot5> 4:00 : =[SveK]=ArnE left the game.
[21:44] <utaBot5> 4:00 : idag left the game.
[21:44] <utaBot5> 4:00 : ]>BO<[Paa` left the game.
[21:44] <utaBot5> 4:00 : ]>BO<[Hector left the game.
[21:44] <utaBot5> 4:00 : ]>BO<[Flexibel left the game.
[21:44] <utaBot5> 4:00 : ]>BO<[Monk left the game.
[21:44] <utaBot5> 4:00 : =[SveK]=Bertil left the game.
[21:44] <utaBot5> 4:00 : ]>BO<[thePROPHET! left the game.
[21:44] <utaBot5> 4:00 : =[SveK]=Berit left the game.
[21:44] <utaBot5> 4:00 : =[SveK]=Gustaf is now on =[SveK]=
[21:44] <utaBot5> 4:00 : ]>BO<[Paa` is now on ]>BO<[
[21:44] <utaBot5> 4:00 : =[SveK]=Laggis is now on =[SveK]=
[21:44] <utaBot5> 4:00 : =[SveK]=Fjodor is now on =[SveK]=
[21:44] <utaBot5> 4:00 : ]>BO<[thePROPHET! is now on ]>BO<[
This warning for example happened in minigun object located in the BotPack.u. It's a quite common warning logged quite often. It will happen in all gametypes cause it's just a part of ut. Getting some (few) accessed nones is quite normal. It doesn't have any bad sideeffect for you (as long as you dont get several MB's of logspam which can slow down your system).thePROPHET! said:ScriptWarning: minigun2 AS-Rook.minigun38 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: Sequence 'Select' not found in Mesh 'MinigunPick'