Since I used to play counterstrike from time to time, and some people pointed out that tactical ops was a more than worthy replacement, which it is indeed, I'm playing it now since 2 days and like it very much. It feels good, looks great and is a lot of fun.
One map cought my interest. Well not quite the map itself, but the concept of play on that map.
I dunno its name, but it is the one on the big ship.
Each team (SWAT and terrorists) has it's own set of of assault like objectives. The difference to assault is, that they have to be carried out simultaneously.
The SWAT team has to reach a radio to call for help
while
the terrorists have to disable a reactor cooling system.
The fastest team to complete their objective wins the round. (apart from the usual "eliminate the opposing team")
I think a concept like this would be even better suited to assault, where you can respawn, which would add an interesting point to the game, namely that you have to have a working offense and defense at the same time to win.
What do you think of it ?
Would you like to have something like that in assault ?
(Now I'm wondering if it is possible to implement something like that in (or to convert the map to) assault to give it a testrun.)
One map cought my interest. Well not quite the map itself, but the concept of play on that map.
I dunno its name, but it is the one on the big ship.
Each team (SWAT and terrorists) has it's own set of of assault like objectives. The difference to assault is, that they have to be carried out simultaneously.
The SWAT team has to reach a radio to call for help
while
the terrorists have to disable a reactor cooling system.
The fastest team to complete their objective wins the round. (apart from the usual "eliminate the opposing team")
I think a concept like this would be even better suited to assault, where you can respawn, which would add an interesting point to the game, namely that you have to have a working offense and defense at the same time to win.
What do you think of it ?
Would you like to have something like that in assault ?
(Now I'm wondering if it is possible to implement something like that in (or to convert the map to) assault to give it a testrun.)