Hi everyone, iRoq again. I want to set up a private server for me and a few friends to practice on, but I can't seem to I.) Advertise it globally or II.) Get anyone to connect... I'll post the details of my "Dedicated Launch Log" and UnrealTournament.ini, please can someone help me!!!
Dedicated Launch Log :
Log: Log file open, 06/02/08 20:58:59
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line: AS-Frigate.unr?Game=BotPack.Assault?Mutator=?Listen -server log=server.log
Init: Base directory: CUnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: ACER19
Init: User: Guest
Init: Memory total: Phys=515504K Pagef=864260K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1133.214864 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Browse: AS-Frigate.unr?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
Log: LoadMap: AS-Frigate.unr?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 18616->18616; refs: 295550
Log: Game class is 'Assault'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am ACER19 (192.168.0.2)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bound to UWeb.dll
Log: Level is Level AS-Frigate.MyLevel
Log: Bringing Level AS-Frigate.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
ScriptLog: Base Mutator is AS-Frigate.DMMutator0
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
Warning: ImportText: Bad termination
ScriptLog: Initiating local logging...
ScriptLog: Initiating world logging...
Init: Game engine initialized
Log: Startup time: 6.153690 seconds
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
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Dedicated Launch Log :
Log: Log file open, 06/02/08 20:58:59
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line: AS-Frigate.unr?Game=BotPack.Assault?Mutator=?Listen -server log=server.log
Init: Base directory: CUnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: ACER19
Init: User: Guest
Init: Memory total: Phys=515504K Pagef=864260K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1133.214864 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Browse: AS-Frigate.unr?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
Log: LoadMap: AS-Frigate.unr?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 18616->18616; refs: 295550
Log: Game class is 'Assault'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am ACER19 (192.168.0.2)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bound to UWeb.dll
Log: Level is Level AS-Frigate.MyLevel
Log: Bringing Level AS-Frigate.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Illusion?Class=BotPack.TMale2?team=1?skin=SoldierSkins.Gard?Face=SoldierSkins.Wraith?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Game=BotPack.Assault?Mutator=?Listen
ScriptLog: Base Mutator is AS-Frigate.DMMutator0
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
Warning: ImportText: Bad termination
ScriptLog: Initiating local logging...
ScriptLog: Initiating world logging...
Init: Game engine initialized
Log: Startup time: 6.153690 seconds
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
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