this is my hammerbind:
Bindings=(Name="MaxTest0",Command="switchweapon 1 | Button bFire | StartFire",Control=False,Shift=False,Alt=False)
Bindings=(Name="middlemousebutton",Command="MaxTest0",Control=False,Shift=False,Alt=False)
it lets the hammer charge and stay armed, then u could release it with the firebutton.
remind that the firebutton release it though: onrelease!
didnt get a hammerbind combined with jump comand or any onrelease cmd workin.
the key u would use must be checked for systembinded cmd's and though console: setbind "keyname" none
u could delete systemcmd's.
like in germankeyboard the : Ö
it was the console key since ut2k4 and fucked me up so i had to put that key outta my keyboard
but now in ut3: setbind Tilde none
and the key is free and bindable to other cmd's
here my weaponswitchbinding for mini/pulse and bio/flak its only a bindedswitchfunction but worx
:
Bindings=(Name="PipeA0",Command="switchweapon 5 | setbind G PipeB0",Control=False,Shift=False,Alt=False)
Bindings=(Name="PipeB0",Command="switchweapon 6 | setbind G PipeA0",Control=False,Shift=False,Alt=False)
Bindings=(Name="G",Command="PipeB0",Control=False,Shift=False,Alt=False)
Bindings=(Name="PipeC0",Command="switchweapon 3 | setbind F PipeD0",Control=False,Shift=False,Alt=False)
Bindings=(Name="PipeD0",Command="switchweapon 7 | setbind F PipeC0",Control=False,Shift=False,Alt=False)
Bindings=(Name="F",Command="PipeD0",Control=False,Shift=False,Alt=False)
hope my post is helpfully
i dont like the way the things must be set in ut3engine inis
also the mousespeed and the accel is fooked.
i changed all smooth and accel options included the accel mouseA .. recommended settings but my mousemovin feels still not hard and directly enuff