Yeah I updated the extended views to match the rank summary. It kinda makes sense leaving it in, but I'll gladly remove if anyone takes issue.
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Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
i think winning a pug should also add a decent amount of points
Like there isn't enough 4-0 teams being made
With new Ratings his score as follows
Pug 1:
(1) - Right Cavern(0.1*6000) - Riverbed3AL: Total Amount Rated [0.1], Points Gained [600]
(3) - Bunker(0.1*6000), Samsite(0.7*6000), Underground(0.3*6000) - DesertStorm Total Amount Rated [1.1], Points Gained [6600]
(1) - Hurons Path(0.8*6000) - GolgAL: Total Amount Rated [0.8], Points Gained [4800]
(4) - Gates(0.4*6000), Sword(0.2*6000), Lifts(0.5*6000), Temple(0.7*6000) - Golg2: Total Amount Rated [1.8], Points Gained [10800]
Pug 2:
(2) - Underground(0.3*6000), Final(0.7*6000) - DesertStorm: Total Amount Rated [1], Points Gained [6000]
(2) - Generator(0.6*6000), Nuclear Strike(0.8*6000) - Ballistic: Total Amount Rated [1.4], Points Gained [8400]
(1) - Bomb(0.4*6000) - AutoRIP: Total Amount Rated [0.4], Points Gained [2400]
(3) - Main Door(0.1*6000), Door Second Tower(0.1*6000), Main Tower Doors(0.2*6000) - Siege2: Total Amount Rated [0.4], Points Gained [2400]
Pug 3:
(3) - Outpost(0.1*6000), Tunnels(0.7*6000), Right Cavern(0.1*6000) - Riverbed3AL: Total Amount Rated [0.9], Points Gained [5400]
(2) - Temple(0.1*6000), Heart(0.2*6000) - GolgothaAL Total Amount Rated [0.3], Points Gained [1800]
(2) - Vent(0.3*6000), Submarine(0.8*6000) - Subbase2: Total Amount Rated [1.1], Points Gained [6600]
(3) - Main Gate(0.1*6000), Explosive 1(0.4*6000), Explosive 4(0.4*6000) - Bridge: Total Amount Rated [0.9], Points Gained [5400]
Total Objectives = 27
Total Rated = 10.2
Average difficulty of objective for Twnz = 0.377
Total Value = 61200
Ballistic
1. Laser Field (1)
2. Main Gate (1)
3. Generator (6)
4. Warhead (10)
5. Final (8)
Ballistic
1. Laser Field (1)
2. Main Gate (1)
3. Generator (6)
4. Warhead (10)
5. Final (8)
4) Example 3: All objectives values add up to 15600, means entire defence need 52 kills to balance (15600/300) - Very achievable. Attackers will die more then defenders so defenders will score higher.
yes but i still dont get why ur trying to balance attackers vs defence, both teams get to attack and defence so its already balanced in that respect.
you need to balance: objectives vs launching vs fragging its not easy to balance all 3