I have ideas, yes. but I dont want you to have too much work on this m8
, so some "shorties" (?) here:
-when airvents breached, let the attackers spawn in Area C where the ASMD is, and not in the real Air vents/Tunnels, cos they're just annoying to get out of.
- if you do so, put an RL somewhere there, and ammo
- in those two tunnels after Area C where there are 4 health vials and 1 thigh pad each, replace the left and the right vial with ASMD ammo. (in both tunnels)
- in the 2nd Cryopods room (after airvents breached), replace the ASMD with a minigun and put 1 thigh pad in front of the door to bridge (for defenders that is).
- in observation lounge @ def's spawns, there are two ammopacks for RL and ASMD each side. remove one of the two ammopacks per weapon. (both sides)
- put health packs (+20) on the way to escape pod @ Observation lounge (in those two big "tunnels" on left and right, there at the side some packs each.)
-After Observation lounge access granted, let the attackers spawn either on bridge where the switch for Lounge is, or b4 that in front of the Cryopods. Add ASMD and RL + ammo + 1 armor to that new spawn then.
ok thx m8 thats what I can think of atm, could be done with mutator I think so no need for editing the map which would be more work I suppose ( I dont know uEd at all)