Now that people have played the map and don't automatically go "wtf i'm lost this sux", i'm interested in hearing suggestions on what to fix in beta3. Here's what I have so far:
Problem: Too much mini-ammo at start/spam
Solution: Reduce defense ammo, give attackers another weapon (rockets, shock?)
Problem: A lot of defenders hording around the Falls objective/in room with annoying saves.
Solution: Move the trigger up a bit, force the defense to push out.
Problem: Skull lock objective quite difficult to get 6v6 due to excessive back-whoring.
Solution: Move the lock closer, make a cutoff switch for the defense to push them forwards (say, in the low or high room, cut off their spawn access).
Problem: Miniwhoring at the end.
Solution: Less ammo for defense, move minigun up farther?
I may be overestimating a few of the problems here, as personally I find minigun/lockdown extremely annoying, so I'd like as much feedback as possible. Also, feel free to post additional solutions to problems already presented. I'd like this map to be fun to play for a lot of people, and that's really only possible with a lot of input.
Problem: Too much mini-ammo at start/spam
Solution: Reduce defense ammo, give attackers another weapon (rockets, shock?)
Problem: A lot of defenders hording around the Falls objective/in room with annoying saves.
Solution: Move the trigger up a bit, force the defense to push out.
Problem: Skull lock objective quite difficult to get 6v6 due to excessive back-whoring.
Solution: Move the lock closer, make a cutoff switch for the defense to push them forwards (say, in the low or high room, cut off their spawn access).
Problem: Miniwhoring at the end.
Solution: Less ammo for defense, move minigun up farther?
I may be overestimating a few of the problems here, as personally I find minigun/lockdown extremely annoying, so I'd like as much feedback as possible. Also, feel free to post additional solutions to problems already presented. I'd like this map to be fun to play for a lot of people, and that's really only possible with a lot of input.