Attackers need less ammo though... Both attackers and defenders are evenly matched with weapons, there's a good arsenal and a playable one at that. It might not be too bad to widen the doorway at the top of the ramp before the rocket launcher near the first objective. The skull lock isn't too bad... there are three directions for the attackers to come from and they can spam the defender spawn area. It's pretty easy to fire a cluster of rockets down the hallway and onto the skull lock too. I haven't seen anyone defend that area in the pugs for more than 3:00 or so, and that was against an offense who didn't know what they were doing.
Last objective is a problem I think... really hard to get, but someone always manages to. I don't think it'd be too easy in a clan match. I do think the cielings going up the ramp are too low though, it'd be nice to be able to get a really good launch off there, but so far I haven't found it.
Again, once people learn more launches (some great launches are possible on this map) the spam is reduced a lot. I still think after playing it about 4 or 5 times today in pug that it's a great map- defense can push really well and the offense has multiple routes to attack on every objective. Incredibly fun attack and defense.