First and biggest reason I dont like LAS is that it messes with setting mappers make. If you make something like that you MUST make sure that it doesnt ruin map settings, like in this case.
Everyone expects to be able to use LAS without it ruining maps and changing settings authors make. It's the only natural way it should work in.
WHO expects this? Except you of course. It clearly states on the web site that it makes changes to the maps, if you don't like that, don't download it, and if you decide not to read the web site, download it and decide it makes changes you don't like, then don't use it, don't bitch at me. If I don't like UT2K3 Assault, I won't be playing it, simple as.
What else does it do except spamming the HUD and the scoreboard? It doesnt even tell what part it is or if a player is attacker or defender.
Want a list of features go read the web site. It tells you at the start of each map whether or not you are attacking or not, since it was designed primarily for League games telling you what your supposed to be doing mid game wasn't something I considered, and wasn't something anyone ever suggested to me. So its a feature you've added to UT2K3 that isn't in League Assault, go you, your the greatest
My point is that you should have made it compatible with ALL AS maps since many ppl like LAS (beats me why). I guess you need to learn a bit of compatibility programming. You could have replicated the fortstandars' information in different ways instead of totally replacing those actors...
Why should I have made it 100% compatible with ALL AS maps? Because you said so? As I said before I designed it primarily for league games, and for a specific map set (i.e. the maps used in the uta league mainly).
I need to learn some compatibility programming?
Sorry I'm obviously not the uscript programming god that you are
btw it has absolutely nothing to do with replication (I have no idea where you got that from, sounds like you just plucked a uscript statement out of the air), and I didn't even replace fortstandards