Actually, I think Paa has hit the solution right on the head
If a UT mod (seperate from LeagueAS) ran on the server, and asked the forum server to validate a player's details as they connected, it could automatically assign them to the correct team, just like the clan password does just now...
and some careful coding would allow it to drop dead if the forum server was non-contactable..
So, If the forum server is up, you use your forum account/password to connect to the war, only getting access if you are a properly registered member of the clan, whereas if there's a problem with the forum server, it drops back to "normal" leagueas clan password model...
I mean think about it... how many people would trust a merc to play in a war... (a reasonable number, I think)..
and how many of those would trust a merc with their own personal forum password, knowing that the merc could post all manner of crap as them, and get them banned??
I was looking at some unrealscript resources Polle pointed me at (thx, btw) and it seems that Epic had this sort of thing in mind right from the word go... An external user/password system is one of the examples given by the Epic guys for the ipdrv module!
I.