fishy-dj please stop arguing there is no best method. Only opinions.
as for the trump card, multiple immunities per map, voting other team, multiple map kick immunity etc etc...
as event organiser i can tell you its pretty much impossible to pull through, i already had somewhat of a hard time after introducing the 3 topfrags in a row = perm rule ; to keep track of everything. Keep in mind that the only time you have to do the votes is the end of the map before it changes (15 seconds?) then the 2 min before the next map starts (it would be impossible with 1 minute) where you have to finish asking whos voted out and then explain the immunitys for the new map at hand.
gl typing " 01 vote anyone off your team except 53, 46, 32 and 02 vote anyone off your team except 99 44 53", without typos and within 15 sec every + noting down who got all the immunties on a sheet + noting down topfrags
i can just see so many fail scenarios in my head:
01 votes 02 out but 02 is like BUT I HAVE A TRUMP CARD, then 01 doesnt remember who was lowest frags so he votes the best player off his team randomly cuz he has no clue -->FAIL
ppl not fully understanding the rules of multiple immunities and argue when they are voted that they had an immunity 3 maps ago/last map or whatever and refusing to leave server, what are you gonna do then tab out to check your screenshot of 3 maps ago?? pause the game and pissoff players waiting in server? -->FAIL
maybe im wrong but everytime i see more rules to make it less random but more complicated all i can foresee is confusion in server and ragequits maybe even leading to a failed event if 2 many ppl ragequit.
on another subject now if i may explain my mapchoices as i havent done it anywhere:
manticore: one map i think no one really knew, I was gonna choose either that or indefiniteAL but indefinite is a bit too big. Manticore isnt really suited for 12v12 but i wanted an unkown map to put some top players uneasy and throw them off balence (zomg a non balli,desert,bridge,siege,golgo,auto,riv3 environment wut do?!)
gladiator: simply the best map suitable for any amount of players above 8v8, 6v6 the map is ok but feels a bit too big and empty, it was the map for the biggest amount of players in every survivor event and for a reason, also the response from the community in the first event was 100% positive.
from this moment on i alternated 1 popular map with 1 less popular map to make the 3 topfrags in a row = perm harder to get
bioassault: a version specifically edited for above 6v6, smant and I went over the defence spawns to move quite a few of them back to ease up the big chokepoints of the map, shame teams were unfair though it didnt get a valid balance test but i think he did a good job. Also the though process behind picking that map was that it was THE most popular map in #naat pugs kinda like ballistic or bridge in utapug that are picked every single pug, and with a reason, its a very intense map, as soon as you spawn both on attack and defence you are within the action immediately, very few other AS maps can boast that, also its one of the few maps where attackers repeatedly get higher frag counts than defence I thought 11v11 would simply bring that intensity to a peak and it would be fun for all.
siege: perhaps the league map most suited for above 8v8 play plus i wanted the guilty pleasure of watching 10 people go for the shieldbelt at the same time
dustbowl: i let zyx choose the format he wanted to play dustbowl in, he said 9v9, dustbowl is a good map, shame zyx had conn problem and ended up sitting his place
bridge: self explanatory, handles 8v8 just fine probably the 2nd best if not the only other league map that can handle 8v8 or above np (golgo1 hurons would suck, desolate gen room mite be a prob too if 6 ppl at always at the ramp)
7v7: i wanted to scare people using siege 3 (i did consider really using it but in the end i didnt want to pissoff ppl 2 much) it was funny, in my head anyway, seems like not many ppl laughed and 1 smartass even typed listmaps and saw my ruse ahead of time, I did get scared a bit though as when the map switched to siege 3 about 3 or 4 blues dropped and i got scared they ragequitted and i thought i mightve just fucked the event, ideally i wouldve let the map start a lil before saying the immunities were fake , as for scarab i picked what i thought is 1 of the most balanced/liked custom out there, my choice was either that or tydium but i was afraid tydium might take too long.
6v6: regular player setup for possibly the most popular assault map, if not the most popular then definitely top 3
5v5: lava, i wanted to give tricksters a chance to shine through, plus 5v5 is a bit less spammy!
4v4: desert, probably another top 3 map in popularity and i think it handles 4v4 pretty well
3v3: vampire, my favorite non-bam map, its simply so good in any setup between 1v1 and 6v6 i played it well over 200 times if not 500 times in #naat pugs and i had a blast every single times. All the morons who argue that the map is only good for insta or sucks 6v6 can suck my cock and rot in hell. also note that the map is nearly identical to desertstorm: bunker/wall + delayed O spawn to give D time to setup, new O spawn, first objective rather easy to get scud/waterwheel (D has shieldbelt), samsite/the switch hardest obj to get, attackers can go through the D spawn launches can help but not land u directly on obj., underground/doorlock easy obj to get + gives O a new spawn, gen/chain, rather easy to get 2 ways in launch possible.... the only reason why it didnt make it in the regular league is prolly cuz its more shock oriented and all this community likes is minigun/sniper /spit
as for the trump card, multiple immunities per map, voting other team, multiple map kick immunity etc etc...
as event organiser i can tell you its pretty much impossible to pull through, i already had somewhat of a hard time after introducing the 3 topfrags in a row = perm rule ; to keep track of everything. Keep in mind that the only time you have to do the votes is the end of the map before it changes (15 seconds?) then the 2 min before the next map starts (it would be impossible with 1 minute) where you have to finish asking whos voted out and then explain the immunitys for the new map at hand.
gl typing " 01 vote anyone off your team except 53, 46, 32 and 02 vote anyone off your team except 99 44 53", without typos and within 15 sec every + noting down who got all the immunties on a sheet + noting down topfrags
i can just see so many fail scenarios in my head:
01 votes 02 out but 02 is like BUT I HAVE A TRUMP CARD, then 01 doesnt remember who was lowest frags so he votes the best player off his team randomly cuz he has no clue -->FAIL
ppl not fully understanding the rules of multiple immunities and argue when they are voted that they had an immunity 3 maps ago/last map or whatever and refusing to leave server, what are you gonna do then tab out to check your screenshot of 3 maps ago?? pause the game and pissoff players waiting in server? -->FAIL
maybe im wrong but everytime i see more rules to make it less random but more complicated all i can foresee is confusion in server and ragequits maybe even leading to a failed event if 2 many ppl ragequit.
on another subject now if i may explain my mapchoices as i havent done it anywhere:
manticore: one map i think no one really knew, I was gonna choose either that or indefiniteAL but indefinite is a bit too big. Manticore isnt really suited for 12v12 but i wanted an unkown map to put some top players uneasy and throw them off balence (zomg a non balli,desert,bridge,siege,golgo,auto,riv3 environment wut do?!)
gladiator: simply the best map suitable for any amount of players above 8v8, 6v6 the map is ok but feels a bit too big and empty, it was the map for the biggest amount of players in every survivor event and for a reason, also the response from the community in the first event was 100% positive.
from this moment on i alternated 1 popular map with 1 less popular map to make the 3 topfrags in a row = perm harder to get
bioassault: a version specifically edited for above 6v6, smant and I went over the defence spawns to move quite a few of them back to ease up the big chokepoints of the map, shame teams were unfair though it didnt get a valid balance test but i think he did a good job. Also the though process behind picking that map was that it was THE most popular map in #naat pugs kinda like ballistic or bridge in utapug that are picked every single pug, and with a reason, its a very intense map, as soon as you spawn both on attack and defence you are within the action immediately, very few other AS maps can boast that, also its one of the few maps where attackers repeatedly get higher frag counts than defence I thought 11v11 would simply bring that intensity to a peak and it would be fun for all.
siege: perhaps the league map most suited for above 8v8 play plus i wanted the guilty pleasure of watching 10 people go for the shieldbelt at the same time
dustbowl: i let zyx choose the format he wanted to play dustbowl in, he said 9v9, dustbowl is a good map, shame zyx had conn problem and ended up sitting his place
bridge: self explanatory, handles 8v8 just fine probably the 2nd best if not the only other league map that can handle 8v8 or above np (golgo1 hurons would suck, desolate gen room mite be a prob too if 6 ppl at always at the ramp)
7v7: i wanted to scare people using siege 3 (i did consider really using it but in the end i didnt want to pissoff ppl 2 much) it was funny, in my head anyway, seems like not many ppl laughed and 1 smartass even typed listmaps and saw my ruse ahead of time, I did get scared a bit though as when the map switched to siege 3 about 3 or 4 blues dropped and i got scared they ragequitted and i thought i mightve just fucked the event, ideally i wouldve let the map start a lil before saying the immunities were fake , as for scarab i picked what i thought is 1 of the most balanced/liked custom out there, my choice was either that or tydium but i was afraid tydium might take too long.
6v6: regular player setup for possibly the most popular assault map, if not the most popular then definitely top 3
5v5: lava, i wanted to give tricksters a chance to shine through, plus 5v5 is a bit less spammy!
4v4: desert, probably another top 3 map in popularity and i think it handles 4v4 pretty well
3v3: vampire, my favorite non-bam map, its simply so good in any setup between 1v1 and 6v6 i played it well over 200 times if not 500 times in #naat pugs and i had a blast every single times. All the morons who argue that the map is only good for insta or sucks 6v6 can suck my cock and rot in hell. also note that the map is nearly identical to desertstorm: bunker/wall + delayed O spawn to give D time to setup, new O spawn, first objective rather easy to get scud/waterwheel (D has shieldbelt), samsite/the switch hardest obj to get, attackers can go through the D spawn launches can help but not land u directly on obj., underground/doorlock easy obj to get + gives O a new spawn, gen/chain, rather easy to get 2 ways in launch possible.... the only reason why it didnt make it in the regular league is prolly cuz its more shock oriented and all this community likes is minigun/sniper /spit
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