Log: Log file open, 09/04/06 18:17:28
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: F
UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: NICK
Init: User: Nick
Init: Memory total: Phys=1048048K Pagef=2519536K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2211.349962 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: CityIntro.unr?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Pykenike=-
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primair beeldschermstuurprogramma)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 252924K vram, 252491K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 6600 GT
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=320
Init: D3D Device: dwSubSysId=-2117136317
Init: D3D Device: dwRevision=162
Init: Best-match display mode: 1152x864x32 (Error=0)
Init: D3D Device: dwZbuffer depth: 32 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 27.119858 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: D3D Driver: Preloaded 0K/191676K (0)
Log: URL: Adding default option Team=0
Log: URL: Adding default option Name=Pykenike=-
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Skin=SoldierSkins.hkil
Log: URL: Adding default option Face=SoldierSkins.Matrix
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?entry?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Pykenike=-
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Bound to udemo.dll
udemo: Startup hack successful!
Log: Opening demo driver to read demo file 'F
UnrealTournament\bla\AS-Riverbed]l[AL_7-25_20-19-14.dem'
Log: UDEMO: Successfully got list of demos
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Log: Bound to Editor.dll
Log: URL: Adding default option Team=0
Log: URL: Adding default option Name=Pykenike=-
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Skin=SoldierSkins.hkil
Log: URL: Adding default option Face=SoldierSkins.Matrix
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: AS-Hellraiser-[a-014c].unr?Game=LeagueAS140.LeagueAssault?Mutator=?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: AS-Hellraiser-[a-014c].unr?Game=LeagueAS140.LeagueAssault?Mutator=?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: UDEMO: Successfully got list of demos
Log: Opening demo driver to read demo file 'F
UnrealTournament\bla\AS-Riverbed]l[AL_7-25_20-19-14.dem'
Log: Closing down demo driver.
NetComeGo: Close DemoRecConnection0 09/04/06 18:18:24
Log: Closing down demo driver.
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
NetComeGo: Close DemoRecConnection1 09/04/06 18:18:30
Log: Closing down demo driver.
Log: 0.0ms Unloading: Package AssaultBonusPack
Log: Garbage: objects: 44620->42973; refs: 1097817
Log: Game class is 'LeagueAssault'
Log: Level is Level AS-Hellraiser-[a-014c].MyLevel
Log: Bringing Level AS-Hellraiser-[a-014c].MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=LeagueAS140.LeagueAssault?Mutator=?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is AS-Hellraiser-[a-014c].LeagueAS_Mutator0
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
CSHPReport: ---------------------------------------------
CSHPReport: #### #### # # ####
CSHPReport: # # # # # #
CSHPReport: # ### ##### ####
CSHPReport: # # # # #
CSHPReport: #### #### # # #
CSHPReport: ---------------------------------------------
CSHPReport: Version ....................... Enhanced CSHP
CSHPReport: Security Level is ............. 1
CSHPReport: Security Frequency is ......... 3.000000
CSHPReport: Security Tolerance is ......... 30.000000
CSHPReport: Scanning for Rogue Actors ..... 2
CSHPReport: Tracking FOV .................. True
CSHPReport: Tracking CV ................... True
CSHPReport: Allow BehindView .............. False
CSHPReport: Allow NoSmoke ................. False
CSHPReport: Use CSHP Log .................. False
CSHPReport: MaxInitTries .................. 25
CSHPReport: Admin Warning Enabled ......... 1
CSHPReport: CRCCheck Enabled .............. True
CSHPReport: CheckTick Enabled ..............False
CSHPReport: ---------------------------------------------
ScriptLog: Initiating local logging...
ScriptLog: Unclean shutdown detected
Log: Spawning new actor for Viewport WindowsViewport0
LeagueAssault: Modified Options - ?Game=LeagueAS140.LeagueAssault?Mutator=?Team=0?Name=Pykenike=-?Class=BotPack.TMale2?Skin=SoldierSkins.hkil?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Team 0
ScriptLog: Login: Pykenike=-
LeagueAssault: Setting up Teams...
LeagueAssault: Team 0 is defending.
LeagueAssault: Team 1 is attacking.
Log: Possessed PlayerPawn: TMale2 AS-Hellraiser-[a-014c].TMale2
LeagueAssault: ******************Player Joined******************
LeagueAssault: Player name : Pykenike=-
LeagueAssault: IP Address :
LeagueAssault: *************************************************
Init: Initialized moving brush tracker for Level AS-Hellraiser-[a-014c].MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: ShockCore1 fell out of the world!
Log: RocketPack10 fell out of the world!
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music AS-Hellraiser-[a-014c].MyLevel
Log: D3D Driver: Preloaded 0K/195188K (0)
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice:
rawComplexSurface
Critical: URender:
rawFrame
Log: URender:
rawWorld anomaly
Critical: UD3DRenderDevice::CreateVideoTexture
end so on