Was unable to post my comment in torps thread where i wanted to , some nice ideas there.
Save uta... Well this has been a busey topic, with some good ideas to keep active people interested and busey. Some of what i have read is true , that people dont have time for uta matchs ( the 3 hour epics ) and this has led to the decline in active players and the 6v4 match turn outs.
Playing the same clans over and over was also mentioned so why not go for the open shedual ladder, any clan can play any clan, when ever they like because match servers have pug bot assighned ( no admins needed hehe ) this removes the troublesome booking system of trying to arrange a war. I have mentioned this before in an old thread and Xrated has hinted along simillar stuff, rules could be thought about if the general concept could get some peoples support.
Pug's do well and the 7 map ( 1 hour ) goes down well , CTF wars were only ever ( 1 hour ) , i dont know about T DM but i guess ( 1 hour ).The point i am getting to is the 2-3 hour games in uta are just to darn long and are the main reason people dont have time to play. ( This is why i havent been uta active for along time ) i can play 1 hour matchs in other games.
So 7-10 maps could make it more viable for many in-active players or the ones who leave half way into a game because of time ( might improve the 5v3's to 6v6 ). The open shedual with a maximum amount of players in a clan could help to re generate a fast active league to reflect the games pace of ut .
I know some will maybe not like changeing what they have done for the last 10 years , could this be trialed in the same way cups would have played like a side runner where if clans play these matchs they can be Quick Match ranked in an extra colum on the existing ladder. Tbh you could do all sorts with points and multplyers , even different ones from what we have now so %'s are smaller for lower placed clans when beaten by a top ones.
Rank | Clan | (Click for Details) | Points | Won | Drawn | Lost | Streak | Last Result Played | Quick match
Idea #2 was a good one, for an active players point of view ( trying to stay on topic here ) I would prefer to play normal uta wars 1 hour. I dont mind 1.5 hour max for a close hard fort game , maybe this aproach would bring some players back to activeness and then lead on to the open shedual part or more players for cups etc. If people are just wanting to play more games fix the league before you start trying to add more ladders/cups . Smaller matchs could make more people active , this could lead to more clans or to just more then 4 mini matchs a month ( open shedual ). Greater detail could be constructed if people can understand what i trying to explain.
Save uta... Well this has been a busey topic, with some good ideas to keep active people interested and busey. Some of what i have read is true , that people dont have time for uta matchs ( the 3 hour epics ) and this has led to the decline in active players and the 6v4 match turn outs.
Playing the same clans over and over was also mentioned so why not go for the open shedual ladder, any clan can play any clan, when ever they like because match servers have pug bot assighned ( no admins needed hehe ) this removes the troublesome booking system of trying to arrange a war. I have mentioned this before in an old thread and Xrated has hinted along simillar stuff, rules could be thought about if the general concept could get some peoples support.
Pug's do well and the 7 map ( 1 hour ) goes down well , CTF wars were only ever ( 1 hour ) , i dont know about T DM but i guess ( 1 hour ).The point i am getting to is the 2-3 hour games in uta are just to darn long and are the main reason people dont have time to play. ( This is why i havent been uta active for along time ) i can play 1 hour matchs in other games.
So 7-10 maps could make it more viable for many in-active players or the ones who leave half way into a game because of time ( might improve the 5v3's to 6v6 ). The open shedual with a maximum amount of players in a clan could help to re generate a fast active league to reflect the games pace of ut .
I know some will maybe not like changeing what they have done for the last 10 years , could this be trialed in the same way cups would have played like a side runner where if clans play these matchs they can be Quick Match ranked in an extra colum on the existing ladder. Tbh you could do all sorts with points and multplyers , even different ones from what we have now so %'s are smaller for lower placed clans when beaten by a top ones.
Rank | Clan | (Click for Details) | Points | Won | Drawn | Lost | Streak | Last Result Played | Quick match
Idea #2 was a good one, for an active players point of view ( trying to stay on topic here ) I would prefer to play normal uta wars 1 hour. I dont mind 1.5 hour max for a close hard fort game , maybe this aproach would bring some players back to activeness and then lead on to the open shedual part or more players for cups etc. If people are just wanting to play more games fix the league before you start trying to add more ladders/cups . Smaller matchs could make more people active , this could lead to more clans or to just more then 4 mini matchs a month ( open shedual ). Greater detail could be constructed if people can understand what i trying to explain.