I don't know whether or not this has been discussed in UTA before, and at the moment I'm a bit too lazy to look through every post discussing the subject, hope this isn't redundant: A clanmate and I were discussing earlier this evening about the lack of map selection in UTA matches. It's obvious by the map popularity page (http://utassault.net/servers/bookings/mapreport.php) that only about 10 maps are being played repeatedly out of about 23.
Quite a few new maps have been created recently (Navarone, LostTemple, Dustbowl, AsthenoSE, RiverSE, LavaSE, OverDE, BioSE) and there are some other older maps which have been played semi-frequently (Saqqara, Rocketcommand, Coldersteel, BioAssault, Vampire, Gladiator2), all of which don't nearly get enough playing time in competitive 6v6 situations in order to give good feedback as to what changes might be good to include the maps in the league, this is obviously especially true for newer maps.
There has often been discussion of adding mandatory "test maps" to league matches in order to get some of these maps played and tested, but that hasn't come about for a variety of reasons, considerably that not every player consents to playing these new maps and can't be arsed to download them.
I was from this conversation with my clanmate that spurred the idea to create a new UTA ladder dedicated solely to playing and testing possible new maps for the league (and if not league maps, just playing non-league maps, for example: BioSE is a map I enjoy playing, but personally don't see fit for the league), this ladder would consist of "test matches" in which new maps are tested and played in a semi-competitive 6v6 league. The benefits of having a seperate ladder for this would be that only players who want to play would have to play (much better than forcing StdAS clans to play imo, and would guarantee some activity); these maps would get played all the time with better and , rather than the occasional pick in a PUG with half-arsed tactics; this league would be much more competitive than a PUG or public server, would allow for clans to practice these maps, and the competition of the ladder provides incentive to play and learn the maps. Personally I feel that having 1 required match per month, maybe two servers alloted to this ladder and a couple of dedicated clans would do a good job at increasing the maps seen in the league and satisfy some of us who would like to see new maps played in matches.
Is this possible, or should I stop wasting my time?
Quite a few new maps have been created recently (Navarone, LostTemple, Dustbowl, AsthenoSE, RiverSE, LavaSE, OverDE, BioSE) and there are some other older maps which have been played semi-frequently (Saqqara, Rocketcommand, Coldersteel, BioAssault, Vampire, Gladiator2), all of which don't nearly get enough playing time in competitive 6v6 situations in order to give good feedback as to what changes might be good to include the maps in the league, this is obviously especially true for newer maps.
There has often been discussion of adding mandatory "test maps" to league matches in order to get some of these maps played and tested, but that hasn't come about for a variety of reasons, considerably that not every player consents to playing these new maps and can't be arsed to download them.
I was from this conversation with my clanmate that spurred the idea to create a new UTA ladder dedicated solely to playing and testing possible new maps for the league (and if not league maps, just playing non-league maps, for example: BioSE is a map I enjoy playing, but personally don't see fit for the league), this ladder would consist of "test matches" in which new maps are tested and played in a semi-competitive 6v6 league. The benefits of having a seperate ladder for this would be that only players who want to play would have to play (much better than forcing StdAS clans to play imo, and would guarantee some activity); these maps would get played all the time with better and , rather than the occasional pick in a PUG with half-arsed tactics; this league would be much more competitive than a PUG or public server, would allow for clans to practice these maps, and the competition of the ladder provides incentive to play and learn the maps. Personally I feel that having 1 required match per month, maybe two servers alloted to this ladder and a couple of dedicated clans would do a good job at increasing the maps seen in the league and satisfy some of us who would like to see new maps played in matches.
Is this possible, or should I stop wasting my time?