StdAS: =[SveK]= 8 - 5 ]>BO<[ - 29/08/2004

  • Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!

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thePROPHET!

Unreal Dreamer of the Year 1985
Jun 8, 2001
11,618
0
the.boteam.com
Shot0000.jpg


Shot0001.jpg


http://www.utassault.net/matches/matchinfo.php?matchid=5566
 
was a gg, enjoyed it, svek have a strong team and we fucked up
some maps hopefully more tense next time :D
 
AnTi said:
p00f copy me here your OGL setting :P + driver my doesnt looks as good as yours :x
If it helps...

[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=100
RefreshRate=100
UseBGRATextures=True
UseAA=False
NumAASamples=4
AAFilterHint=2
UseSSE=2
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=False
SinglePassDetail=True
UseDetailAlpha=True
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=False
SwapInterval=0
LODBias=-2.500000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
ShareLists=True
AlwaysMipmap=False
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=True
UseS3TC=False
UseTNT=False
MinDepthBits=32
Use4444Textures=False
UsePrecache=False
DescFlags=1
Description=NVIDIA GeForce FX 5900
NoFiltering=False
MaxAnisotropy=3
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
MaskedTextureHack=False
UseMultiDrawArrays=True
BufferClippedActorTris=True
DetailClipping=True
MaxTMUnits=0
UseFilterSGIS=True
AutoGenerateMipmaps=True
UseZTrick=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaOffset=0.000000
OneXBlending=True
GammaCorrectScreenshots=True
RequestHighResolutionZ=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000

And of course the latest OpenGL Renderer v2.6 from http://cwdohnal.home.mindspring.com/utglr/
 
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