I got the old view is upside down prob when spectating a teammate on RC server tonight. Was pressing f5 a few times to find the bastard that needed speccing and when i got there and typed in behindview 0, i got the prob. First time i had this with 137.
Log looks booring and huge (~2M). Got a bunch of stuff there that looks weird, besides old stuff that has been a prob since 136beta1 (and maybe 135) and that i'll probaly remind you of later today like i did while 136 was in development. The new stuff i havent seen before is:
ScriptWarning: minigun2 AS-ballistic.minigun1197 (Function Botpack.minigun2.RenderTexture:000D) Accessed None
ScriptWarning: CSHPEntryActor AS-Siege][.CSHPEntryActor0 (Function LeagueAS137.CSHPEntryActor.DoScramble:007F) Accessed array out of bounds (27/23)
ScriptWarning: CSHPEntryActor AS-Siege][.CSHPEntryActor0 (Function LeagueAS137.CSHPEntryActor.UnScramble:0039) Accessed array out of bounds (23/23)
There are lots them, and litterally some thousands of the doscramble/unscramble ones. And a alot of different 'accessed none' "scriptwarning:", though i would use other terms. Also a few "warning:" that seem related to force default model. Had some annoying spikes on the server at times and i suspect its the excess logging being flushed halting the sim waiting for disk write to finish.
Archiving a copy of the log.
Log looks booring and huge (~2M). Got a bunch of stuff there that looks weird, besides old stuff that has been a prob since 136beta1 (and maybe 135) and that i'll probaly remind you of later today like i did while 136 was in development. The new stuff i havent seen before is:
ScriptWarning: minigun2 AS-ballistic.minigun1197 (Function Botpack.minigun2.RenderTexture:000D) Accessed None
ScriptWarning: CSHPEntryActor AS-Siege][.CSHPEntryActor0 (Function LeagueAS137.CSHPEntryActor.DoScramble:007F) Accessed array out of bounds (27/23)
ScriptWarning: CSHPEntryActor AS-Siege][.CSHPEntryActor0 (Function LeagueAS137.CSHPEntryActor.UnScramble:0039) Accessed array out of bounds (23/23)
There are lots them, and litterally some thousands of the doscramble/unscramble ones. And a alot of different 'accessed none' "scriptwarning:", though i would use other terms. Also a few "warning:" that seem related to force default model. Had some annoying spikes on the server at times and i suspect its the excess logging being flushed halting the sim waiting for disk write to finish.
Archiving a copy of the log.