One of the ideas i have is a point system within the guild.
Basically this isn't a hardcore evaluation of players and how many raids and instances they go on. But more a way to make it fair for those that noticably take more of an active roll.
Let me explain;
If alot of you who are online play alot, go on instances with the guild members often, you are trying to gain your set class items. This system will basically allow you to gain a set item, over another member of your class, depending how much instances you do (WITH the guild).
For example, member X ( a mage) , goes with the guild every day on several guild instances, has no luck with thier magister gear. Then, another member who plays not as much comes along, thier first or 2nd run and out rolls mage X who has been going countless times to gain that item. This system will allow that member to use his 'points' to gain that item before the other mage.
If that member wins an item using the points he has gained, his points are reduced to zero. Also the rule of gain one blue, pass on other blues, will apply to him. Meaning, if on the same run, 2 magister gears drop. He or she will not be entitled to roll on the 2nd magister gear.
The value of 'points' is basically non existant. Its basically points which operational members (who generally are the most active within the guild) have noticed.
I believe in some guilds, they actually count the number of times each member has done a certain raid instance with the guild. I think thats going to far personally. Members that dont play as much and want gear should also get that privaledge to roll on set items. However to be fair for those that play alot and are unlucky, a limited version of the point system should be enforced.
Please post your comments and view on this issue and also use the poll above.
--Shiraz
Basically this isn't a hardcore evaluation of players and how many raids and instances they go on. But more a way to make it fair for those that noticably take more of an active roll.
Let me explain;
If alot of you who are online play alot, go on instances with the guild members often, you are trying to gain your set class items. This system will basically allow you to gain a set item, over another member of your class, depending how much instances you do (WITH the guild).
For example, member X ( a mage) , goes with the guild every day on several guild instances, has no luck with thier magister gear. Then, another member who plays not as much comes along, thier first or 2nd run and out rolls mage X who has been going countless times to gain that item. This system will allow that member to use his 'points' to gain that item before the other mage.
If that member wins an item using the points he has gained, his points are reduced to zero. Also the rule of gain one blue, pass on other blues, will apply to him. Meaning, if on the same run, 2 magister gears drop. He or she will not be entitled to roll on the 2nd magister gear.
The value of 'points' is basically non existant. Its basically points which operational members (who generally are the most active within the guild) have noticed.
I believe in some guilds, they actually count the number of times each member has done a certain raid instance with the guild. I think thats going to far personally. Members that dont play as much and want gear should also get that privaledge to roll on set items. However to be fair for those that play alot and are unlucky, a limited version of the point system should be enforced.
Please post your comments and view on this issue and also use the poll above.
--Shiraz
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