How can in the same match a server go super laggy only for some maps twice and come back to normal???
chain of events that I find strange in (- vs. CoH match today:
after being down 0-4, with constant "good ping" on all these maps, we defend lavafort (our pick) and server starts going laggy (like really laggy 200-300 pings for everyone) after (- gets the fuses and enter the fort, then they proceed to win the map since i couldnt even standcombo the lift.
then for all our attack server lags
then map change to ballistic (their pick) and server is totally fine for both rounds
then map change to golgotha][ (our pick) and immidiately server starts lagging again for both rounds
then map change to mazon (their pick) and ping is fine again...
some people in both clans seem to believe this lag coming on and off was random.
knowing basic maths I cannot in good conscience believe it was in fact random.
detailed explanation why:
this was the first time ive ever seen a server go laggy for 1 map then go perfectly fine for another map and then relag for a second map and right after come back to normal again.... how is that even possible?
chain of events that I find strange in (- vs. CoH match today:
after being down 0-4, with constant "good ping" on all these maps, we defend lavafort (our pick) and server starts going laggy (like really laggy 200-300 pings for everyone) after (- gets the fuses and enter the fort, then they proceed to win the map since i couldnt even standcombo the lift.
then for all our attack server lags
then map change to ballistic (their pick) and server is totally fine for both rounds
then map change to golgotha][ (our pick) and immidiately server starts lagging again for both rounds
then map change to mazon (their pick) and ping is fine again...
some people in both clans seem to believe this lag coming on and off was random.
knowing basic maths I cannot in good conscience believe it was in fact random.
detailed explanation why:
second 1: lag starts after 8 get the fuses on lavafort
second 385: lag ends exactly after lavafort is over (having lagged for all our attack including the countdown)
second 877: after both ballistic rounds including both countdown with the ping being constantly fine, lag starts again when golgotha][ starts
second 1241: after both rounds and countdowns of golgotha][ (that were all constantly laggy), the lag ends at the start of mazon.
now for those that believe that this was all random and that lag could go off and on ANY second, well yes its true that its possible, here's the chance of it happening like it did.
1/1241^4 or 1/2.372x10^12 or one chance on 2372 BILLION.
one chance on 2372 BILLION
that's the chance of this happening randomly if lag can go on or off at any given second aka randomly.
I find it hard to believe.
second 385: lag ends exactly after lavafort is over (having lagged for all our attack including the countdown)
second 877: after both ballistic rounds including both countdown with the ping being constantly fine, lag starts again when golgotha][ starts
second 1241: after both rounds and countdowns of golgotha][ (that were all constantly laggy), the lag ends at the start of mazon.
now for those that believe that this was all random and that lag could go off and on ANY second, well yes its true that its possible, here's the chance of it happening like it did.
1/1241^4 or 1/2.372x10^12 or one chance on 2372 BILLION.
one chance on 2372 BILLION
that's the chance of this happening randomly if lag can go on or off at any given second aka randomly.
I find it hard to believe.
this was the first time ive ever seen a server go laggy for 1 map then go perfectly fine for another map and then relag for a second map and right after come back to normal again.... how is that even possible?
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