Planned Changes
Ok there are a few more tweaks/changes on the map, before next test. (hopefully last).
As the map is now as I see it, the part 1 and 2 are a tad to easy (breaching cavern and bridge).
While last 2 parts seems right (opening door and blowing the tank up).
So the following changes are planned to be made.
The Cavern Breach will be moved back slightly to the entrance to the bridge. (this would allow shock combos from the corner up due to hitscan on primary is not stopped by the breach, though from bridge into the corner wont be possible, sorry that is UT being bugged not the map).
The Bridge Breach will be moved back untill the entrance to the workshop, and to the entrance to the operation room (info bellow).
The minigun spawn room is now called operation room.
The rocket ammo in last room as well as health packs are being split up a tad, while the shock/pulse ammo in workshop also gets hopefully a better rearrangment.
Minigun spawns are deactivated untill the breach of the Cavern, to let offence be further forward, you can allways send a man back should you want backup after breach.
And possible further tweaking of new spawns in workshop.