Heya guys, I cannot connect to a whole lot of servers
Have had this problem for a while now, and didnt rly do anything about it, seems I can still play on a few servers I play on regularly, the rest of the servers, well if I connect there, UT just shuts down instantly and gives me some stupid error message (for now, I know I can connect to Dog std, customs, and dfp, rest of servers I usually crash , also I used to be able to go on my favo dm server, but I crash there now too)
this is the error I get:
and FUCK for my computer to not have ms paint so I have to type it here instead of insert image LOL
ok here it is:
History: UObject::StaticConstructObject <- ULevel::SpawnActor <-(UTDCNCheck) <-UObject:rocessEvent <-(UTDCCheck AS-GolgothaAL,UTDCCheck4, Function UTDCv18.UTDCCheck.[][][] ) <-RemoteCall <- HandleStream <-UActorChannel::ReceivedBunch <-(ActorUTDCChek4) <- UChannel::ReceivedSequencedBunch <-Direct <-UChannel::ReceivedRawBunch <-DispatchDataToChannel <-BunchData <-UNetConnection::ReceivedPacket <-UNetConnection::ReceivedRawPacket <-UTcpNetDriver::TickDispatch <-UpdatePreNet <-ULevel::Tick <-(NetMode=3) <-TickLevel <-UGameEngine::Tick <-UpdateWorld <-Mainloop
lol plz help, I bet its something to do with UTDC? I'll try to delete that first =-D
Have had this problem for a while now, and didnt rly do anything about it, seems I can still play on a few servers I play on regularly, the rest of the servers, well if I connect there, UT just shuts down instantly and gives me some stupid error message (for now, I know I can connect to Dog std, customs, and dfp, rest of servers I usually crash , also I used to be able to go on my favo dm server, but I crash there now too)
this is the error I get:
and FUCK for my computer to not have ms paint so I have to type it here instead of insert image LOL
ok here it is:
History: UObject::StaticConstructObject <- ULevel::SpawnActor <-(UTDCNCheck) <-UObject:rocessEvent <-(UTDCCheck AS-GolgothaAL,UTDCCheck4, Function UTDCv18.UTDCCheck.[][][] ) <-RemoteCall <- HandleStream <-UActorChannel::ReceivedBunch <-(ActorUTDCChek4) <- UChannel::ReceivedSequencedBunch <-Direct <-UChannel::ReceivedRawBunch <-DispatchDataToChannel <-BunchData <-UNetConnection::ReceivedPacket <-UNetConnection::ReceivedRawPacket <-UTcpNetDriver::TickDispatch <-UpdatePreNet <-ULevel::Tick <-(NetMode=3) <-TickLevel <-UGameEngine::Tick <-UpdateWorld <-Mainloop
lol plz help, I bet its something to do with UTDC? I'll try to delete that first =-D