my comments/suggestions:
1- think original rook plays better still, I dont like this idea of having to pass THROUGH the defence to get the end obj. Ideally defence needs to be meeting attackers near the Wishing well, but they need to come from another angle and have a few seconds headstart.
-Alternatively attackers need a second route, Maybe underground tunnel, ending up near the armor under the wishing well? this can split the defence too. most good maps have two routes to main objs. with a defence 4/2 split - desertstorm final, ballistic warhead, autorip dev etc
I dont like making these suggestions because it makes it more work then it is. but maybe worth considering since the base design at the moment doesnt seem strong like ur nali design which was good and just needed spawn tweaks etc.
2. Mazon - needs a roof teleport for defenders, the attackers should be able to disable the teleport for 30 seconds by hitting a button on the roof. at the moment def cant stop hammerlaunch unless u push all the way out. (i supposed quickest way to get to launch at the moment is to take high teleport (near flak) then hammer over the wall to defence launches.
3. Mazon crystal health is nice, still not that holdable even with only 2 entrances, reactor didnt seem that much harder to get, but this needs more play testing.
Overall - Razon still needs playtesting IMO before u make changes - now that its on the pugbot ill try pick it a few times if i get the chance.
1- think original rook plays better still, I dont like this idea of having to pass THROUGH the defence to get the end obj. Ideally defence needs to be meeting attackers near the Wishing well, but they need to come from another angle and have a few seconds headstart.
-Alternatively attackers need a second route, Maybe underground tunnel, ending up near the armor under the wishing well? this can split the defence too. most good maps have two routes to main objs. with a defence 4/2 split - desertstorm final, ballistic warhead, autorip dev etc
I dont like making these suggestions because it makes it more work then it is. but maybe worth considering since the base design at the moment doesnt seem strong like ur nali design which was good and just needed spawn tweaks etc.
2. Mazon - needs a roof teleport for defenders, the attackers should be able to disable the teleport for 30 seconds by hitting a button on the roof. at the moment def cant stop hammerlaunch unless u push all the way out. (i supposed quickest way to get to launch at the moment is to take high teleport (near flak) then hammer over the wall to defence launches.
3. Mazon crystal health is nice, still not that holdable even with only 2 entrances, reactor didnt seem that much harder to get, but this needs more play testing.
Overall - Razon still needs playtesting IMO before u make changes - now that its on the pugbot ill try pick it a few times if i get the chance.
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