Spawned from the original ideas of Muttley (here), the project was taken over in early 2004 from some of the earlier builds which were still available.
One year and 5 alpha builds later, the project hit a stand-still, until April 2008 when Che (Snuggs) revived the concept builds and collaboration work started.
Throughout May, June, July and August of 2008, approximately 340 builds of the map were made, and it was finally in November 2008 where the project hit a stand-still once more.
In September 2009, build number 350 was born after much discussions about possibly getting this finished by the end of the year, and in the months following, the finishing touches and custom actors were tweaked.
Better late than never, we can finally present a public preview of O-MG.
http://downloads.utassault.net/?d=Maps/Assault_PUG/&f=AS-O-MG_preview.zip
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