Due to the large interest over in this thread, we (brajan and myself) have been keeping our fingers busy, coding away on the re-vamped 2v2 ladder.
We firstly took at look at the old ladder page to see if it was easily adaptable to the suggestions that were made, however it was decided that it would be much easier to base the new ladder on the existing template we use within Standard/Insta/Pro ladders.
And thus; the two-V-two ladder was born!
Synopsis
The format of the ladder has changed somewhat from the old ladder; teams now sign up in the same way that clans do for the other ladders, and clans themselves can be represented in the two-V-two ladder if only a few of their members are interested.
Once a team/clan is signed up + joined to the ladder, they will be able to schedule matches in exactly the same way as the other ladders. For the first month open scheduling will be used whereby teams can challenge each other at will, up to the 4 required match slots.
Quite a large change to the 2v2 format is that teams are actually allowed to sign up to 3 members to their squad page; we envisioned that this major change would ensure lastability within the format of the game - the reliability is much less with 3 available players than it is with 2. Also, it is at the team's discretion if they wish to rotate players within a 2v2 match.
The server booking system has now been modified to incorporate usage of the two-V-two ladder, and will allow teams to book a server and change maps at any point up to 30 minutes prior to the time the server required (i.e. no 3 day rule!!). This allows a huge amount of flexibility in booking instant matches between teams who are online at the time (a-la PUG style).
The rest of the format mirrors the other ladders with result submission, point allocation, playoffs etc - a refresher read of the rules may help any who haven't been in a clan leader / squad leader role before.
Process
Signup
Existing clans who wish to field a team for two-V-two can sign up to the ladder via their Clan Control panel; this will automatically enter you into the holding zone.
New teams must use the 'Clan Signup' page here: http://www.utassault.net/clans/signup.php
Please enter all details where possible, bearing in mind that duplication is not permitted - i.e. you can't pick a tag of an existing clan within other ladders. *
Squad management
Squad management is handled exactly the same way as the other ladders; once your team has been entered to the holding zone for the two-V-two ladder, you will be able to enter your Clan Administration Control Panel by entering the admin password into the top of your team's page. Within the Control panel, you will have the option 'View/Modify members'; within here you can add your 2/3 members to the squad.
As with the other ladders, a confirmation email will be sent out to these players asking them to confirm the enrolment by clicking on a link. Hotmail users and anyone else using anti-spam provided by their IMP, be sure to add *@utassault.net to the white-list; or check your Junk Email regularly.
Once each player has confirmed their enrolment, they will need to wait the standard 48hrs before being able to play a match; this doesn't prohibit teams from scheduling matches for after this period however.
Scheduling
As discussed earlier, scheduling follows the format of the other ladders, and is described in full within the ladder rules.
A quick overview:- The ladder will follow the almighty Nonagon format, whereby any division higher than the lowest & holding zone will have pre-determined fixed challenges set within their individual schedules.
The lowest division & holding zone will be open free-challenge between these divisions.
Server Booking + match play
There are currently no limits within the booking system - all league servers are available for two-V-two ladder matches (this may change at the League Admin's discretion however).
Match length is defaulted to 1 hour; each team can pick 3 maps, both teams maps will be put together as in the other ladders to form the 'best of 6' maps; common maps will be played first most and twice within the rotation.
Anti hammer launch + ZeroPingPlus103 (optional) mutators will be in effect for each booking made, team friendly-fire is not enabled (0%).
Player limit is set to 4 (2 per team) and match length is set to 6 (3-3 to draw, 4-x to win).
Auth is enabled within each match, so ensure your forum account is linked to your player account (this should be OK for the most of you who play in other ladders or in PUG matches).
Other info...
The rest of the format follows the same principle as the other ladders, details of which can be found within the ladder rules page for two-v-two.
If you have any further questions; current league admins should be able to field them until the ladder-specific admins are recruited and trained.
Launch date
Of Course, this is quite an important point - currently all systems are active and ready to go; teams can sign up and begin scheduling, however we are currently treating this as a 'Public Beta' stage, and all points accrued will be reset when the ladder is officially launched, currently penciled down for the first week of October.
Feedback is most definitely welcome on any points during this stage.
Watch this space!
* To check if your clan is unique click here.
We firstly took at look at the old ladder page to see if it was easily adaptable to the suggestions that were made, however it was decided that it would be much easier to base the new ladder on the existing template we use within Standard/Insta/Pro ladders.
And thus; the two-V-two ladder was born!
Synopsis
The format of the ladder has changed somewhat from the old ladder; teams now sign up in the same way that clans do for the other ladders, and clans themselves can be represented in the two-V-two ladder if only a few of their members are interested.
Once a team/clan is signed up + joined to the ladder, they will be able to schedule matches in exactly the same way as the other ladders. For the first month open scheduling will be used whereby teams can challenge each other at will, up to the 4 required match slots.
Quite a large change to the 2v2 format is that teams are actually allowed to sign up to 3 members to their squad page; we envisioned that this major change would ensure lastability within the format of the game - the reliability is much less with 3 available players than it is with 2. Also, it is at the team's discretion if they wish to rotate players within a 2v2 match.
The server booking system has now been modified to incorporate usage of the two-V-two ladder, and will allow teams to book a server and change maps at any point up to 30 minutes prior to the time the server required (i.e. no 3 day rule!!). This allows a huge amount of flexibility in booking instant matches between teams who are online at the time (a-la PUG style).
The rest of the format mirrors the other ladders with result submission, point allocation, playoffs etc - a refresher read of the rules may help any who haven't been in a clan leader / squad leader role before.
Process
Signup
Existing clans who wish to field a team for two-V-two can sign up to the ladder via their Clan Control panel; this will automatically enter you into the holding zone.
New teams must use the 'Clan Signup' page here: http://www.utassault.net/clans/signup.php
Please enter all details where possible, bearing in mind that duplication is not permitted - i.e. you can't pick a tag of an existing clan within other ladders. *
Squad management
Squad management is handled exactly the same way as the other ladders; once your team has been entered to the holding zone for the two-V-two ladder, you will be able to enter your Clan Administration Control Panel by entering the admin password into the top of your team's page. Within the Control panel, you will have the option 'View/Modify members'; within here you can add your 2/3 members to the squad.
As with the other ladders, a confirmation email will be sent out to these players asking them to confirm the enrolment by clicking on a link. Hotmail users and anyone else using anti-spam provided by their IMP, be sure to add *@utassault.net to the white-list; or check your Junk Email regularly.
Once each player has confirmed their enrolment, they will need to wait the standard 48hrs before being able to play a match; this doesn't prohibit teams from scheduling matches for after this period however.
Scheduling
As discussed earlier, scheduling follows the format of the other ladders, and is described in full within the ladder rules.
A quick overview:- The ladder will follow the almighty Nonagon format, whereby any division higher than the lowest & holding zone will have pre-determined fixed challenges set within their individual schedules.
The lowest division & holding zone will be open free-challenge between these divisions.
Server Booking + match play
There are currently no limits within the booking system - all league servers are available for two-V-two ladder matches (this may change at the League Admin's discretion however).
Match length is defaulted to 1 hour; each team can pick 3 maps, both teams maps will be put together as in the other ladders to form the 'best of 6' maps; common maps will be played first most and twice within the rotation.
Anti hammer launch + ZeroPingPlus103 (optional) mutators will be in effect for each booking made, team friendly-fire is not enabled (0%).
Player limit is set to 4 (2 per team) and match length is set to 6 (3-3 to draw, 4-x to win).
Auth is enabled within each match, so ensure your forum account is linked to your player account (this should be OK for the most of you who play in other ladders or in PUG matches).
Other info...
The rest of the format follows the same principle as the other ladders, details of which can be found within the ladder rules page for two-v-two.
If you have any further questions; current league admins should be able to field them until the ladder-specific admins are recruited and trained.
Launch date
Of Course, this is quite an important point - currently all systems are active and ready to go; teams can sign up and begin scheduling, however we are currently treating this as a 'Public Beta' stage, and all points accrued will be reset when the ladder is officially launched, currently penciled down for the first week of October.
Feedback is most definitely welcome on any points during this stage.
Watch this space!
* To check if your clan is unique click here.
Last edited by a moderator: