Zeroping

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Cratos

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Sep 20, 2001
5,130
63
Austria
On DFP-Publicserver#2 we are running a ZP-Pure like Zeroping mod that is compatible with LeagueAssault. Actually there is running zp-StdAS and zp-iAS. The zp-iAS could be an interesting option for the iAS league ;)

unreal://85.14.217.120:7077


Readme.txt said:
====================================================================================
ZeroPingPlus for UT99 by Cratos ([email protected]) http://www.utassault.net
====================================================================================

ZeroPingPlus is a Zeroping Mutator for Unreal Tournament
It is basically the same as ZPPure7G with following fixes/enhancements:

* No reference to UTPure. ZeroPingPlus runs independent from UTPure and therefore can
be used with mods that are incompatible with UTPure aswell

* Pawnfix: You can now shoot Non-Player Pawns like Assault Objectives, Miniguncannons,....
So unlike ZPPure you can use ZeroPingPlus with Assault, Bunnytrack,....

* In ColorAccuGib the Players now can disable the teamcolor beam clientside if desired

* Sniper can do LongRangeHits

* Some additional Clientside Commands


Clientside Commands:
====================
- mutate zp_On / mutate zp_Off
- mutate zp_status
- mutate zp_message_on / mutate zp_message_off
- mutate zp_teamcolors_on / mutate zp_teamcolors_off
- mutate zp_debug_on / mutate zp_debug_off


Installation:
=============
[Engine.GameEngine]
ServerPackages=ZeroPingPlus103


Version History:
================

- v103: 02.05.2006
* Fixed Deathmessages of zp-weapons
* Allowed InstaGIB detection for other mods (like utstats)

- v102: 25.04.2006
* Fixed Instagib-Beam-Direction-Bug when running UTPure
* Fixed ZP-SniperArea Mutator

- v101: 05.04.2006
* Initial Release


Unrealadmin.org Thread: http://www.unrealadmin.org/forums/showthread.php?t=14578


(If the download wants to save as attachment.php just rename it into ZeroPingPlusXXX.zip)
 

Attachments

  • ZeroPingPlus101.zip
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  • ZeroPingPlus102.zip
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  • ZeroPingPlus103.zip
    45.4 KB · Views: 643
Last edited:
Rob1000100 said:
ZP is good but it is hard to get used to at first :)

Well it's harder to get used to play without ZP once you played a bit imho :)
 
Not working guys...

http://www.unrealadmin.org/forums/showthread.php?p=86271#post86271


Baiter said:
Cratos from utassault.com released this new version of Zeroping.

http://www.ut-files.com/Zeroping/ZeroPingPlus101.zip

Here is what it does :

Code:
====================================================================================
ZeroPingPlus for UT99 by Cratos ([email protected])  http://www.utassault.net
====================================================================================

ZeroPingPlus is a Zeroping Mutator for Unreal Tournament
It is basically the same as ZPPure7G with following fixes/enhancements:

* No reference to UTPure. ZeroPingPlus runs independent from UTPure and therefore can
  be used with mods that are incompatible with UTPure aswell
  
* Pawnfix: You can now shoot Non-Player Pawns like Assault Objectives, Miniguncannons,....
  So unlike ZPPure you can use ZeroPingPlus with Assault
  
* In ColorAccuGib the Players now can disable the teamcolor beam clientside if desired

* Sniper can do LongRangeHits


Now, I tried to load this on my server, and it loaded just fine.

But in the logs while loading it said this:

MapVoteLA: StartMutator: ZeroPingPlus101.ZP_SniperArena
Warning: Type mismatch in . of zp_SniperArena: file 13, class 6
Warning: Skipping 17 bytes of type 13
Warning: Type mismatch in . of zp_SniperArena: file 13, class 6
Warning: Skipping 19 bytes of type 13
ZeroPingPlus:
ZeroPingPlus: #########################################
ZeroPingPlus: # ZeroPingPlus101 #
ZeroPingPlus: # #
ZeroPingPlus: # http://www.utassault.net #
ZeroPingPlus: #########################################




It loaded, and I could shoot the walls from all away across the map. But if I shot at a bot or a person, blood came out, but they didnt die and no damage was dealt.


Any ideas guys?
 
That's automaticly generated webpage based on ours keywords. Lame companys buying similar domains thinking that they can sell them for good money later. :gay:
 
Cratos there is some bug ... it's possible to make a HeadShot on crouching ppl sometimes. It's not always like that but i played on #DFP2 2-3 days in a row and i'v noticed this few times. I think few ppl can confirm it also.
 
Last edited:
Torpedo said:
You can headshot crouching people anyway Brajan :S

Do it on every server I'vve played on/...

Also on other Assault servers or other like DM or CTF runing ZPPure?
 
I think it only looks like this, when a player releases his crouch key, but the standing-up animation hasnt finished, because technically the player is already standing
 
Torpedo said:
Come to think of it brajan, yeah it seems to happen a lot of ZP Sniper ctf :|
Rly? I never noticed this bug even if i played sniper ctf a lot :P But if so then it's ZPPure bug as Cratos already said ;)