Discussion in 'Maps, Mods, Mutators and Skins' started by Quasi^, Jul 26, 2008.
So, is this now the final version or will that be coming out soon?
The next release is in testing at the moment. Hopefully I can put it out soon.
Well it's been a long long time, but it's still in rc stage:
BACKUP you old XConsole.u before installing this.
ha, nice 1
i miss this game and mapping so much
I've been playing with Quake modding lately. Quakec is a bit of a change from uscript. There isn't much of it and each mod requires compiling the whole set rather than just adding subclasses. So far I have a mapvote, viewteam, respawnable items, beserk mode, and an insta weapon.
Servers here: http://www.r0t.uk
check the next step in gaming .... and developing
What's there Nice ?
A one shot scene moving from small to planetry size.
and the tech behind it
Aha okay. Wonderful
This is 3.5.0rc71
Fixed the follow function.
Added slightly larger IRC fonts. Now in IRC type /font 0,1,2,3 to choose one. It isn't huge but it's better than the default font, which is tiny. The edit box is also affected, but try as I might I cannot resize it to fit larger fonts.
A method of following flag carriers when speccing CTF games. The commands are redflag. blueflag and unflag.
Redflag will follow whoever has the red flag etc. Unflag turns off the function. You can bind these to keys to quickly switch between flags.
BACKUP your old XConsole.u!
XFonts.utx goes in Textures/
All the other files go in System/
You don't need the font-source but I include it as it's open source
Open your Unrealtournament/System folder and find in
Under Engine.Engine, change Console line to this:
To reset just move the ;
If you are upgrading from a previous version from testing/ then you only need grab XConsole.u
Some fixes with rightclicking player list.
Added the old XConsole 348 to the dir and updated readme.
If i just knew what you talking about
Separate names with a comma.