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UTA Serverstats goes Online!

Discussion in 'Unreal Tournament: Assault' started by Cratos, Aug 2, 2005.

  1. Cratos

    Cratos +++++++++

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    Some of you maybe remember the NG-Worldstats which was a global statistic system that collected the gamedata of all public ut-servers.

    A similar system was redeveloped by a coder team a few months ago and after some weeks of working on improvements and extenstions the UTA can proudly present it's own centralized UT stats system :D


    And these are the main improvements (to the original system):

    * Assault Objectives
    Assault Objectives are now collected and stored aswell. In the matchreport it shows who took which Objective at which time.

    * League Match Report
    All league matches are listed in the "League Matches" area. It shows the team, the score and the server where the match was played. Clicking on a league match entry will take you to a detailed match report where all played maps are listed

    * UTA Recordzone (map records)
    This is the new always-up-to-date Recordzone. Several filters allow to seperate it into League/Public records and StdAS/iAS/proAS records. To prevent abusage a record only is valid if both teams have a specified minimum size and if the teams are fair (e.g. for StdAS the teams need to have at least 4 players each and the teamsize difference may only be at least 1 player).

    * Objective records / statistic
    Similar to the map records there are objective records stored. An average objective time is calculated aswell.

    * Protected Auth Names
    On League Matches the Player's auth name is stored instead of the playername. To distinct valid authnames from playernames they have a special suffix (®). Therefore these name are protected and cannot be abused by other players

    * Special Assault events
    Similar to SmartCTF some events that are relevant to Assault are collected and stored (e.g.: Hammerjumps, Hammerlaunches, Rocketlaunches, Coop-Suicides, Assists)


    Here we go: http://www.utassault.net/utstats


    Thx to Timo and Brajan for working along with me on this project :clap:

    And now go and have fun ;)
     
  2. AnTi

    AnTi Ðøgø

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    kewl work guys, cheers :thumb:
     
  3. masterrr

    masterrr [:

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    AWESOME :thumb:
     
  4. Mushroomhead

    Mushroomhead I'm so sorry I made a mistake!!

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    seriously great job, played all involved :)
     
    Zanmato likes this.
  5. Hellr@iser

    Hellr@iser [DFP]

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  6. Hardcore

    Hardcore (Taki)

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    amazing.......... :thumb: @ all you coders!
    you even made themes and stuff...

    btw is there only one ranking-list or is there one for league matches and one for public games? would be cool to have two seperate ones imo (also launches etc. divided into league and pubs then maybe?)
     
  7. Trafy

    Trafy New Member

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    ye gj we need some like this to get more motivation and fun in pubs. :D
     
    Zanmato likes this.
  8. -=TaRgEt=-

    -=TaRgEt=- I love Blade, he's my old fart!

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    gj there!:thumb:
     
  9. eaggi

    eaggi Perrin

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    nicely done
     
  10. Popioul

    Popioul New Member

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    :freak: how the hell?? this is AWESOME!!1
     
    Last edited: Aug 2, 2005
  11. Bart

    Bart Mister Mediocre

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    nice :D
     
  12. masterrr

    masterrr [:

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    explain doesnt work it seems...
     
  13. '//3iRd(o)

    '//3iRd(o) Administrator

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    Not everything is what it seems. :P
     
  14. masterrr

    masterrr [:

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  15. Moon

    Moon Boom HEADSHOT!

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    warcraft III :)
     
  16. ^Ice^

    ^Ice^ New Member

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  17. masterrr

    masterrr [:

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    with thats pro i meant that its a record from proas but its between the stdas records
     
  18. '//3iRd(o)

    '//3iRd(o) Administrator

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    Pfft, that was fixed ages ago :P


    (well, about an hour ago anyway) :sofa:
     
  19. brajan

    brajan <b>League Adm</b><b>inistrator</b><br /><b>For</b>

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  20. Morpheus

    Morpheus »MayHem«

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    omg god admind great job and braj awsoem stuff. wtf my name is on there :lol:

    that means i got the fastest dungeon and heart?