just a texture like all else (at least is for ut2k3).
Export with (2k4)unrealed.
get it converted to 256color greyscale PCX.
import with (ut)unrealed into a existing custom crosshair pack or just a new texture package.
add the texture name to ur crosshairs list in user.ini
ok i managed to do the 1st part (at least i think i have) i have exported the textures, they come into a filename
Crosshair_Bracket1.dds etc in ut when i export textures, they become pcx files so now im confused
well i would help ya if i could, but i dont know what software can deal with that format (*.dds) and i cant get unrealed2 to export to anything else. It's not recognized by any of my image viewers.
So need some to fess up and tell us how to convert. Once u have converted, the rest is a piece of cake (the usual crosshair limits apply as usual - see other recent threads about making new ones).
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