purpose: to play around with ut from the commandline, and potentially create an irc pugbot written in ruby
lo, i've just beginning to experiment w/ running a ut server from the commandline, but i'm not sure how to specifically make it do certain things. my first attempt was
server1.ini does not exist, but server was nevertheless created effectively. i still had some questions as to setting, for instance,
1) number of bots
2) LeagueAS gametype, as opposed to regular AS
3) number of players, number of specs
4) map rotation, for instance, or else remote command for the server so as to switch map on the fly (and obv. store an array of picked maps in ruby)
5) tips on restarting server during crash, although http://unreal.epicgames.com/utservers.htm has one such piece of advice
it's my guess that the .ini file should provide all of this, and if so, could someone perhaps share a sample server.ini file?
thx,
~viper~
lo, i've just beginning to experiment w/ running a ut server from the commandline, but i'm not sure how to specifically make it do certain things. my first attempt was
Code:
ucc server as-frigate?game=Botpack.Assault ini=server1.ini log=server1.log
server1.ini does not exist, but server was nevertheless created effectively. i still had some questions as to setting, for instance,
1) number of bots
2) LeagueAS gametype, as opposed to regular AS
3) number of players, number of specs
4) map rotation, for instance, or else remote command for the server so as to switch map on the fly (and obv. store an array of picked maps in ruby)
5) tips on restarting server during crash, although http://unreal.epicgames.com/utservers.htm has one such piece of advice
it's my guess that the .ini file should provide all of this, and if so, could someone perhaps share a sample server.ini file?
thx,
~viper~