UT screen tearing

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AnTi

Ðøgø
Aug 28, 2002
4,591
83
Poland
It's been some time since i started UT for more than 5min, after i bought HD 4850 some weird problem appears in UT, doesn't matter which rendering i choose, i tested them all (at least all i can think of :p) and each of them gives me slight screen tearing in the middle or top of my screen. Thing is, it's normally not visible, only when i move or turn around quickly. I wanted to play some more UT but this is really annoying issue, any ideas what might cause it ?
 
Ban, in UT or drivers? I tried with on/off in drivers it was the same.

So i deleted inis and ran UT on default settings, problem seemed fixed, i ran it again on some old UT ini and also was fine, until i decided to change 2 lines in OGL, when i set;
FrameRateLimist=60
RefreshRate=60
(which is btw my monitor refresh rate) it happened again. So it seems these settings are causing the problem.
Currently im using Syncmaster 943nw, dunno if this has anything to do with it :|
 
disable it in ut and in ur driver and try to raise ur framelimit /refreshrate to 85. i had the same problem once. i think that should help. if not... buy a nvidia :p
 
I had/have the same problem, it's deffo to do with refresh/frame rate limit. Are you sure your monitor refresh rate is 60? I think my tearing went down loads when I matched the limits in UT.ini with my monitor, can't really remember though=/
 
disable it in ut and in ur driver and try to raise ur framelimit /refreshrate to 85. i had the same problem once. i think that should help. if not... buy a nvidia :p

Maybe a bit OT but if you do buy an nvidia and if the card you choose is a 9600GT, let me know, as you will need several months of troubleshooting to get it to work without BSOD'ing your Windows :hangover:
 
Im sure it's 60. Infact im pretty sure this one doesn't support anything else on 1440x900.

Anyways, in drivers Vsync is off, i added a line to ogl also to set it off.
When i set drivers to on the old known issue with mouse lag, or swimming screen appears.

Also, any idea why UT runs differently on single player mode? it speeds up and slows down sometimes, i heard it has something to do with dual core cpu, not sure though :P
 
did you watch ur framerate during ur offlineplay? that "speedchange" is normaly a matter of frames and not of ur cpu. if your frames are jumpy as hell, theres something wrong with ur set framelimit ;)
 
What i meant is my game speeds up literally, all of a sudden character starts to run with 200% speed ;p
 
yes. and thats normaly a frameissue :P it depends on what part of a map u are. if ure in a big room, it should be close to normal but if ure in a small are, like elevators on deck 16, it should speed ut because ur frames are higher than usual.
 
Okay this might have something to do with tearing issue after all.

The only solution i found for getting rid of tearing was removing line "FrameRateLimit=60"
There is no tearing now, UT looks good n stuff but there is issue of character runing too fast :mad:
 
AMD? use the dual core optimiser

Yea AMD and DCO is installed :/

@ DB it's set that way thanks, im using some of your settings from other thread, though there are some weird 'spikes' on maps.

Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60  
UseGammaExtension=True
UseModulatedGamma=False
GammaOffset=0.000000
GammaCorrectScreenshots=True
UseS3TC=True
UseTNT=False
MaxLogUOverV=8
MaxLogVOverU=8
MaxLogTextureSize=8
MinLogTextureSize=0
MaxTMUnits=0
LODBias=0.000000
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
SmoothMaskedTextures=False
ShareLists=False
AlwaysMipmap=False
AutoGenerateMipmaps=False
UsePrecache=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
ZRangeHack=True
UseTrilinear=True
OneXBlending=False
RequestHighResolutionZ=False
SwapInterval=-1
UseAA=True
NumAASamples=2
AAFilterHint=0
NoAATiles=True
MaxAnisotropy=4
NoFiltering=False
Use16BitTextures=False
Use4444Textures=False
UseBGRATextures=True
UseFilterSGIS=True
UseVertexSpecular=False
UseVertexProgram=False
UseZTrick=False
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=False
BufferTileQuads=True
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DisableSpecialDT=False
SupportsLazyTextures=False
CacheStaticMaps=False
NoMaskedS3TC=False
DescFlags=0
 
I mean i don't have tearing either with these settings, it startes when i add line forcing framerate and even if its equal to my referesh rate. Not that it matters now though since i just got rid of it so np.

Do you use these settigs btw? if not post urs i wanna try some other ones. :)
 
these are the ones i use

Remember I use hires tex

Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60
UseGammaExtension=True
UseModulatedGamma=False
GammaOffset=0.000000
GammaCorrectScreenshots=True
UseS3TC=True
UseTNT=False
MaxLogUOverV=8
MaxLogVOverU=8
MaxLogTextureSize=8
MinLogTextureSize=0
MaxTMUnits=0
LODBias=-0.10
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=true
MaskedTextureHack=True
SmoothMaskedTextures=False
ShareLists=False
AlwaysMipmap=False
AutoGenerateMipmaps=False
UsePrecache=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
ZRangeHack=True
UseTrilinear=True
OneXBlending=False
RequestHighResolutionZ=False
SwapInterval=-1
FrameRateLimit=60
UseAA=False
NumAASamples=4
AAFilterHint=0
NoAATiles=True
MaxAnisotropy=4
NoFiltering=False
Use16BitTextures=False
Use4444Textures=False
UseBGRATextures=True
UseFilterSGIS=True
UseVertexSpecular=False
UseVertexProgram=False
UseZTrick=False
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=False
BufferTileQuads=True
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DisableSpecialDT=False
SupportsLazyTextures=False
CacheStaticMaps=False
NoMaskedS3TC=False
DescFlags=0

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=true
DescFlags=1
dwDeviceId=1536
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False