sliding men

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So everybody got the 'huge' sniper zoom in higher resolutions or?
 
ok DB, so using all ur settings, and it feels like UT3 does when vsync is enabled - i have a line run through the screen every now and then, also there is a slight issue with the "home screen" i have. on the screeny, there shoudlnt be those lines just off to the left of "unreal Tournament". Obviouslt this isnt a massive issue in itself, just the vsync type feel to the game, but they may be both connected. Any ideas m8? I had a quick look through the opengl settings u posted and couldnt see anything refering to vsync... oh, and my f9 screenshot key just makes the game minimise again, and doesnt do a ss :lol:
 

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Last edited:
you using these ones ?

Notice Ive Capped at 60 fps just set to what your monitor runs

Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60  
UseGammaExtension=True
UseModulatedGamma=False
GammaOffset=0.000000
GammaCorrectScreenshots=True
UseS3TC=True
UseTNT=False
MaxLogUOverV=8
MaxLogVOverU=8
MaxLogTextureSize=8
MinLogTextureSize=0
MaxTMUnits=0
LODBias=0.000000
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
SmoothMaskedTextures=False
ShareLists=False
AlwaysMipmap=False
AutoGenerateMipmaps=False
UsePrecache=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
ZRangeHack=True
UseTrilinear=True
OneXBlending=False
RequestHighResolutionZ=False
SwapInterval=-1
FrameRateLimit=60
[COLOR="Yellow"]UseAA=False[/COLOR]
NumAASamples=2
AAFilterHint=0
NoAATiles=True
MaxAnisotropy=4
NoFiltering=False
Use16BitTextures=False
Use4444Textures=False
UseBGRATextures=True
UseFilterSGIS=True
UseVertexSpecular=False
UseVertexProgram=False
UseZTrick=False
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=False
BufferTileQuads=True
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DisableSpecialDT=False
SupportsLazyTextures=False
CacheStaticMaps=False
NoMaskedS3TC=False
DescFlags=0
 
Last edited:
The lines you describe is fixed by:

NoAATiles=True

Or you can disable AF and AA... up to you really. I'm not 100% sure that the noAAtiles thing actually works in OpenGL though, I always had issues with it.
 
@ DB, was using the 1st ones you posted, will use those ones tonight tho.

@ uZi, thanks m8y, will have a look at them tonight :)
 
Been happily playing in OpenGL but everytime I enter a map Unrealtournament 'freezes' no error messages pops up its just a total freeze. Only way to exit is through task manager then rejoining server. When map switches the same happens again.
(I believe twnZZZZ also got this problem)

ps. after map switch I can move around / talk for like 2-3 seconds, then it freezes.
 
I just ran out the 'boat' a little further

looooool
i was gonna help you but since your such a LIAR
im not gonna type anythign worth reading

like you leave the boat in overlord haaah
suuure sneez