sliding men

Discussion in 'Unreal Tournament' started by $kunk\\'eeD, May 13, 2009.

  1. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    Using the High res textures makes all the men slide about the floor like ice skaters

    But not on every map. (the maps where there is no texture conflict my guess)
    and brilliantly not on ANY AS maps. wierd too.

    Any suggestions old fixes?
     
  2. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    opps i got it. Did you know a new version of the high res textures was avaliblr? Improved in 07. I didn't.
     
  3. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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  4. MeetYourMaker

    MeetYourMaker Administrator

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    The issue is due to the servers running a smaller size server version of the texture rather than a normal one. Both windows and Linux server install packages by default use server versions of textures so the server admin needs to upload a normal version to fix the issue which most dont bother to do, it can be fixed clientside by not using the conflicting hires texture.

    Off the top of my head for AS you normally see the problem on Siege and frigate
     
  5. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    thanks mym. These high res i linked to are MUCH better than the cd2 GOTY ones. They are from 07. You will slide about online tho lol.
     
  6. Solar´

    Solar´ =]死か栄光[=

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    Wich are the Textures that have to be replaced to avoid the sliding problem?
     
  7. MeetYourMaker

    MeetYourMaker Administrator

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    :lol: good question, can never remember :D

    Timo would know although I believe one of them is ancient.utx, im sure Timo will now say im wrong though :(
     
  8. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    I'll post them here in a bit. Also I found a site that claims a client side fix to the sliding.

    edit:

    SkyBox.utx, City.utx, and ShaneSky.utx Female1Skins.utx, Female2Skins.utx, Male1Skins.utx, Male2Skins.utx, Male3Skins.utx, and SkTrooperSkins.utx



    http://wiki.unrealadmin.org/Using_S3TC_Textures
     
    Last edited: May 13, 2009
  9. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    Nice new textures

    the client side fix never seemed to work for me

    so heres how i got around it

    copy the textures folder with the original textures (non Hi-res) and call it textures-lores (Thats it for this folder)

    now put the Hi-res textures into textures folder

    next go to system folder and rename UnrealTournament.exe to UnrealTournament1.exe

    make a copy of UnrealTournament.ini and rename that one UnrealTournament1.ini

    and edit the line highlighted in screenie in UnrealTournament.ini

    I made a ut.exe with a different icon for hires which is attached below

    then made a folder on desktop with shortcuts to ut inis, exe's, etc

    customised folder with the green icon

    and done if server dont support hires i start with ut1.exe with old icon if they do then the green icon

    hope that helps you and other peeps
     

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  10. Maxiz!

    Maxiz! Heather_Morris^

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    Oh God, Comic Sans :sofa:
     
  11. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    aye only text thats comfortable on my eyes :P
     
  12. Thrasher (_!_)

    Thrasher (_!_) =]死か栄光[=

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    :lol:
     
  13. Bart

    Bart Mister Mediocre

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    seems you getting old :P
    I just wondering what Huey uses :uhh:
     
  14. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    :nod:



    72pt Braille
     
  15. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    hey n1 deadboy, glad it got thru to some one. I like them too and have also two profiles :P one war.exe one pubs.exe.
    Gaurdia. It looks like the back of the box!
     

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    Last edited: May 17, 2009
  16. Useless

    Useless Bravo

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    Looks pretty nice, I always liked the look of the hires texs. I'll try this tomorrow. And cheers DB :thumb:
     
  17. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    aye they look sweet

    im using these ogl settings

    slightly different than the ones I had before

    Code:
    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=60  
    UseGammaExtension=True
    UseModulatedGamma=False
    GammaOffset=0.000000
    GammaCorrectScreenshots=True
    UseS3TC=True
    UseTNT=False
    MaxLogUOverV=8
    MaxLogVOverU=8
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxTMUnits=0
    LODBias=0.000000
    TexDXT1ToDXT3=False
    UseMultiTexture=True
    UsePalette=True
    UseAlphaPalette=True
    MaskedTextureHack=True
    SmoothMaskedTextures=False
    ShareLists=False
    AlwaysMipmap=False
    AutoGenerateMipmaps=False
    UsePrecache=False
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=True
    Coronas=False
    HighDetailActors=True
    DetailTextures=True
    UseDetailAlpha=True
    DetailClipping=False
    DetailMax=2
    SinglePassDetail=False
    SinglePassFog=True
    ColorizeDetailTextures=False
    ZRangeHack=True
    UseTrilinear=True
    OneXBlending=False
    RequestHighResolutionZ=False
    SwapInterval=-1
    FrameRateLimit=60
    UseAA=True
    NumAASamples=2
    AAFilterHint=0
    NoAATiles=True
    MaxAnisotropy=4
    NoFiltering=False
    Use16BitTextures=False
    Use4444Textures=False
    UseBGRATextures=True
    UseFilterSGIS=True
    UseVertexSpecular=False
    UseVertexProgram=False
    UseZTrick=False
    UseCVA=False
    UseMultiDrawArrays=True
    BufferClippedActorTris=False
    BufferTileQuads=True
    UseSSE=True
    UseSSE2=True
    UseTexIdPool=True
    UseTexPool=True
    DynamicTexIdRecycleLevel=100
    DisableSpecialDT=False
    SupportsLazyTextures=False
    CacheStaticMaps=False
    NoMaskedS3TC=False
    DescFlags=0
    with the latest renderer (attached)
     

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    Last edited: May 19, 2009
  18. Solar´

    Solar´ =]死か栄光[=

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    More screens of some maps the Textures changed? :D
     
  19. $kunk\\'eeD

    $kunk\\'eeD \\'o0F! Fookin \\'o0F!

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    High high res 07
    CD 2 goty high res
     

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  20. Solar´

    Solar´ =]死か栄光[=

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    Looks nice :D
     
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