Movie graphics

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Moon

Boom HEADSHOT!
May 30, 2002
16,330
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I was thinking about starting with a movie of mine and I would need some help with to get the best out of UnrealTournament graphics. I'll provide with my OpenGL and Drd8 settings. If theres something missing which would enhance the quality a lot better feel free to add them here. And also about those AA and AF(?) settings could you tell me where I enable these to get a smooth picture as possible. Thank you :)
My graphics card is nvidia 8800gtx maybe you know something about this card if it has some special settings I could enable to get a better image quality?

Code:
[OpenGLDrv.OpenGLRenderDevice]
UseS3TC=1
SupportsLazyTextures=0
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=4
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=80
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
Use4444Textures=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
ZRangeHack=False
SmoothMaskedTextures=False
UseSSE2=True
BufferTileQuads=False
SinglePassFog=False
DetailMax=0
NoMaskedS3TC=False
CurvedSurfaces=True

[D3D8Drv.D3D8RenderDevice]
ZRangeHack=False
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=False
UsePrecache=True
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=Truue
VolumetricLighting=False   
ZRangeHack=True
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
FrameRateLimit=100
SwapInterval=-1
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=False
CurvedSurfaces=True
 
have you installed the textures from CD2? I think they're better aren't they?
 
Not all servers and maps has these textures. Like Mazon fortress you can see it and DM-codex maybe some other maps.
 
Code:
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.700000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=True
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=False
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=25.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

[OpenGLDrv.OpenGLRenderDevice]
UseTrilinear=True
AlwaysMipmap=True
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=8
UseS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=0.0
UseTNT=False
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePrecache=True
MaxTMUnits=0
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffset=0.100000
GammaCorrectScreenshots=True
GammaOffsetRed=0.0
GammaOffsetGreen=0.0
GammaOffsetBlue=0.0
RequestHighResolutionZ=True
RefreshRate=85
SwapInterval=1
FrameRateLimit=0
UseAA=True
NumAASamples=4
UseZTrick=False
ZRangeHack=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
;UseCVA=True
UseMultidrawArrays=True
BufferTileQuads=True
UseSSE=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailMax=2
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
Translucency=True
FastTranslucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
ShareLists=True
DescFlags=1
Description=
 
goty has 2 cd's one witht he original game cd 2 with mods improved textures and rocketArena mod
 
http://forums.utassault.net/showthread.php?t=67779

Cd2 is essential imo

copy your textures folder and call the folder Textures-lores

then install Cd2 into textures then use.bat or the exeto change from 1 to the other

place them in your ut folder and just shortcut to desktop

both launcher and .bat courtesy of Thrasher


.bat and launcher in zip file

highlighted in bold. What do you mean by change from 1 to the other?
am I meant to run both files in system folder once or everytime I boot up UT when capturing demos?
 
sooooooooo... what am i exactly supposed to do with the cd2 :P
because if i do setup.exe it gets stuck when starting the installation saying it can't fine .../Help/Logo.bmp
should i just copy all into textures/system folder or get my cd and paste cd stuff into the same map i rar'ed the HiRes files?