Use TIW is a good idea for keeping weapon balance with higher tickrates. But I dont fully agree with u ^yako^, i think u cant remove lockdown in AS because it would affect gameplay way too much. Lockdown is an effect given to a player under minigun fire or pulse secondary, it slows down player and avoids him to dodge or even to jump sometimes.
Imo AS needs lockdown, to make that launched guy not reach the roof edge on Ballistic, or to avoid a switch objective being triggered. In many AS maps, u need minigun to molest the opponent, avoid a dodge from him. In given cases, I consider MG as a counter weapon in AS. Imo Lockdown is part of the game in AS because 1 meter is more important in AS than in any other gametypes and if u cant avoid opponent to reach objective... then what can u do? :/
A drawback of Lockdown is it makes it harder for prey to understand whats going on (be it under MG fire or pulse secondary) screen is like shaking making it quite hard to aim... maybe there is smthg that can be done concerning that but i doubt so. Personnally im open to any test, still I think Lockdown wasnt removed from AS yet for some obvious reason.
Imo AS needs lockdown, to make that launched guy not reach the roof edge on Ballistic, or to avoid a switch objective being triggered. In many AS maps, u need minigun to molest the opponent, avoid a dodge from him. In given cases, I consider MG as a counter weapon in AS. Imo Lockdown is part of the game in AS because 1 meter is more important in AS than in any other gametypes and if u cant avoid opponent to reach objective... then what can u do? :/
A drawback of Lockdown is it makes it harder for prey to understand whats going on (be it under MG fire or pulse secondary) screen is like shaking making it quite hard to aim... maybe there is smthg that can be done concerning that but i doubt so. Personnally im open to any test, still I think Lockdown wasnt removed from AS yet for some obvious reason.