MapVoteLA12

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thanks :D

will get right on it :)

How will I go forward with making that logo on the votemenu thing? I don't really understand what to do there :o
 
Farac|ÐÏ˧ËL said:
How will I go forward with making that logo on the votemenu thing? I don't really understand what to do there :o

Well, 1st you take a big bowl &.....oops, wrong page. Ok, here we go... take a look at this site & have fun doing it. I've already done a few & with sound/voice with it. :D http://www.unrealadmin.org/forums/archive/index.php/t-7727.html

Oh sec, that's for one on the server! Although, what you can do too is use the one you did & add it in the mapvoteLA.ini by adding it on this line- LogoTexture='YourOwnMadeLogo'.Logo
 
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Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=True
bLMS=False
bTDM=True
bDOM=False
bCTF=True
bAS=True
ASClass=Botpack.Assault
VoteTimeLimit=50
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=5
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA12.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=Welcome
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Assault
List2Title=Deathmatch
List3Title=iCTF ZP
List4Title=RocketArena
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
CustomGameConfig[3]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="RA")
CustomGameConfig[4]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
MutatorActorConfig[0]=(Prefixes="iDM,iCTF,BT",Classes="BotPack.InstaGibDM")
MutatorActorConfig[1]=(Prefixes="iAS",Classes="LeagueAS-SP.iAS")
MutatorActorConfig[2]=(Prefixes="iCTF",Classes="ZPServer.ZeroPing")
MutatorActorConfig[3]=(Prefixes="",Classes="")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=AS-*
List1Filter[1]=iAS-*
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
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List1Filter[25]=
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List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=DM-*
List2Filter[1]=iDM-*
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
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List2Filter[25]=
List2Filter[26]=
List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List3Filter[0]=CTF-*
List3Filter[1]=iCTF-*
List3Filter[2]=
List3Filter[3]=
List3Filter[4]=
List3Filter[5]=
List3Filter[6]=
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List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List4Filter[0]=RA-*
List4Filter[1]=
List4Filter[2]=
List4Filter[3]=
List4Filter[4]=
List4Filter[5]=
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List4Filter[27]=
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List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
CrashedMaps[0]=
CrashedMaps[1]=
CrashedMaps[2]=
CrashedMaps[3]=
CrashedMaps[4]=
CrashedMaps[5]=
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CrashedMaps[31]=
AccName[0]=
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AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=IAS
TmpNextRealPrefix=AS
MinJoinTime=10
bSortWithPreFix=True

Problems I've right now is that with the mapvote running I can't get ZP to work with iCTF it's like it wont load.
When I've taken out the mapvote from the mutatorlist I can add ZP by the mutator list and it works together with both instagib and normal weapon. There seems also be some conflict with LAS 140 now. It worked before but now it doesnt load itself when being voted for, goes to the version of assault you got offline. Can't even get it to load over webadmin anymore :\ Please help me cratos :(
 
Farac|ÐÏ˧ËL said:
Problems I've right now is that with the mapvote running I can't get ZP to work with iCTF it's like it wont load.
When I've taken out the mapvote from the mutatorlist I can add ZP by the mutator list and it works together with both instagib and normal weapon. There seems also be some conflict with LAS 140 now. It worked before but now it doesnt load itself when being voted for, goes to the version of assault you got offline. Can't even get it to load over webadmin anymore :\ Please help me cratos :(

1) Assault problem:
ASClass=Botpack.Assault --> ASClass=LeagueAS140.LeagueAssault

2) iCTF problem:
Due to an error the mapvote12 will only load ONE classes line from config (the first that matches). So you have to seperate it like this:
MutatorActorConfig[0]=(Prefixes="iDM,BT",Classes="BotPack.InstaGibDM")
MutatorActorConfig[1]=(Prefixes="iAS",Classes="LeagueAS-SP.iAS")
MutatorActorConfig[2]=(Prefixes="iCTF",Classes="BotPack.InstaGibDM,ZPServer.ZeroPing")


DonvanVliet said:
Hi folks, my mapvote suddenly won't open anymore when you enter a game and it won't open automatically when a game is finished but it's configured to do so. How is that possible? :stupid:
try setting 'bKickVote=True' OR 'MinJoinTime=0'. If that doesnt help post your mapvote.ini ;)
 
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Cratos said:
try setting 'bKickVote=True' OR 'MinJoinTime=0'. If that doesnt help post your mapvote.ini ;)
I did both and it works again. Thanks m8. :mosher:
The welcome window only opens when I fill in the url for the serverinfo but I cannot see the page with the serverinfo no matter what button I push.
 
Hey All,
I am new to th whole server admin thing, and I would love some help. I am runing a BT server and have some 400 maps, and would like to split them into say 100 per slot. I have tried many ways and this is beyond my mind(i am young and dumb sorry) So if anyone can help with how to do this it would be great

CRATOS RULES
 
I myself had tried to see about that, since I have over the max for some gametypes, like [currently] 318 AS maps (some old betas, etc. should be removed) & so far 300 MH maps. I also got just enough CTF & BT maps to fill one slot & the rest into the other. Now as per the 1st page of this thread, the max any slot could have is 256 maps (thus 1024 maps in all). You can add up to 32 separate maps put in the Listfilter area under the slot number, but that still won't get all 400 on there. [ie. 256 in slot 1, then 32 in each other slots = 350]
Although, since I know BT maps are both named CTF-BT-* & BT-* & you if got about 200 of each, then you can fit all within 2 slots & just leaving the other 2 empty. But if you got let's say 287 with CTF-BT-*, then fill the 1st slot to the max (256) & put the other 31 into the filters in slot 2 while slot 3 has all the BT-* maps (slot 4 would then be empty, unless you want to fill it with something else like JB maps). ;)
 
thx for the reply Flatus. And you are right some come CTF-BT-* and some BT-*. However, i tried to make it easier on myself and make them all CTF-BT-* also stripped any of the begining tags(eg... CTF-BT-(Cyp)CypressHill I took out the (Cyp)) this way all the maps will conform to an alphabetical order. This is a little difficult i think to do, but would love to get it to work

A good Example of this would be to look on i4games BT server
 
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Hmm, I don't think I'll be going out of my way just to see what they got on i4game's server. Could you be able to have a screenshot on here or a link to it so we can see how it looks, assuming they too are using the same mapvote?
 
mvote.jpg

thre ya go
 
OK well I have gotten my first problem to work
Now i have a new one
I am using the mutator BTPlusPlusv096
When i reboot the server the anitboost works fine however when I change maps it no longer works
Im no saying it is MapVotes fault but i would like u guys to look at my INI and see if its ok

Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
ASClass=Botpack.Assault
VoteTimeLimit=20
KickPercent=10
bUseMapList=False
ScoreBoardDelay=1
bAutoOpen=False
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=0
MapListIfNooneVoted=1
MapVoteHistoryType=
ServerInfoURL=http://www.dssservers.com
MapInfoURL=
MidGameVotePercent=1
Mode=Majority
MinMapCount=0
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=
LogoTexture=xmlogo.mapvotelogo
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=(A-G)
List2Title=(H-N)
List3Title=(O-T)
List4Title=(U-Z)
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=False,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
CustomGameConfig[3]=(bEnabled=False,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
CustomGameConfig[4]=(bEnabled=True,GameClass="BunnyTrackCTF.BunnyTrackGame",NewPrefix="CTF-BT")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
MutatorActorConfig[0]=(Prefixes="CTF-BT",Classes="BunnyTrackCTF.BunnyTrackGame")
MutatorActorConfig[1]=(Prefixes="iAS",Classes="LeagueAS-SP.iAS")
MutatorActorConfig[2]=(Prefixes="",Classes="")
MutatorActorConfig[3]=(Prefixes="",Classes="")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=CTF-BT-A*
List1Filter[1]=CTF-BT-B*
List1Filter[2]=CTF-BT-C*
List1Filter[3]=CTF-BT-D*
List1Filter[4]=CTF-BT-E*
List1Filter[5]=CTF-BT-F*
List1Filter[6]=CTF-BT-G*
List1Filter[7]=
List1Filter[8]=
List1Filter[9]=
List1Filter[10]=
List1Filter[11]=
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List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=CTF-BT-H*
List2Filter[1]=CTF-BT-I*
List2Filter[2]=CTF-BT-J*
List2Filter[3]=CTF-BT-K*
List2Filter[4]=CTF-BT-L*
List2Filter[5]=CTF-BT-M*
List2Filter[6]=CTF-BT-N*
List2Filter[7]=
List2Filter[8]=
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List2Filter[25]=
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List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List3Filter[0]=CTF-BT-O*
List3Filter[1]=CTF-BT-P*
List3Filter[2]=CTF-BT-Q*
List3Filter[3]=CTF-BT-R*
List3Filter[4]=CTF-BT-S*
List3Filter[5]=CTF-BT-T*
List3Filter[6]=
List3Filter[7]=
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List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List4Filter[0]=CTF-BT-U*
List4Filter[1]=CTF-BT-V*
List4Filter[2]=CTF-BT-W*
List4Filter[3]=CTF-BT-X*
List4Filter[4]=CTF-BT-Y*
List4Filter[5]=CTF-BT-Z*
List4Filter[6]=
List4Filter[7]=
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List4Filter[27]=
List4Filter[28]=
List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
CrashedMaps[0]=CTF-BT-Anaphilactic-vF
CrashedMaps[1]=CTF-BT-III-Tre-v2[Beta]
CrashedMaps[2]=CTF-BT-HELLSSPOOK
CrashedMaps[3]=CTF-BT-KaPLaNsJungleLV
CrashedMaps[4]=CTF-BT-Epical
CrashedMaps[5]=CTF-BT-DistanceCB2
CrashedMaps[6]=CTF-BT-MaverickCB
CrashedMaps[7]=CTF-BT-Mediocre
CrashedMaps[8]=CTF-BT-A1LostFactory
CrashedMaps[9]=CTF-BT-MaverickNoobs
CrashedMaps[10]=CTF-BT-MountainBaseLV
CrashedMaps[11]=CTF-BT-TheBlisterExists
CrashedMaps[12]=CTF-BT-Catch_The_Frog
CrashedMaps[13]=CTF-BT-Blox
CrashedMaps[14]=CTF-BT-Booker
CrashedMaps[15]=CTF-BT-Subway
CrashedMaps[16]=CTF-BT-PushPush
CrashedMaps[17]=
CrashedMaps[18]=
CrashedMaps[19]=
CrashedMaps[20]=
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CrashedMaps[31]=
AccName[0]=
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AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=CTF
TmpNextRealPrefix=CTF
MinJoinTime=10
bSortWithPreFix=False

Thx in advance guys
 
Last edited:
MutatorActorConfig[0]=(Prefixes="CTF-BT",Classes="BunnyTrackCTF.BunnyTrackGame;BTPlusPlusv096.BTPlusPlus")

The red part is missing in your ini file... there you can tell the mapvote to load BTPlus(etc..) with the BunnyTracks mod.

Hope it will work out for you, have a nice day.

- Barak
 
I got another question, I have the BTv5, and I have a server just for BT maps, all start with CTF-BT...
It loads all the map in the maplist like it should, but when I vote for it, it changes it to CTF game, instead of BunnyTracks game, any idea what cause it ?

- Barak
 
Doesn't seem like a mapvote problem actually but a server issue. I'd check to see if everything is installed correctly. Also not very sure what you meant there since BT is based off CTF anyways (ie. has flags to cap).
 
I got my prob fixed the same day I posted, so here is my INI
Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
ASClass=Botpack.Assault
VoteTimeLimit=60
KickPercent=61
bUseMapList=False
ScoreBoardDelay=9
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=10
MapListIfNooneVoted=1
MapVoteHistoryType=
ServerInfoURL=http://www.dssservers.com
MapInfoURL=
MidGameVotePercent=55
Mode=Majority
MinMapCount=345
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=Evil Bunny Bunnytracks
LogoTexture=btlogoX3.mapvote
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=(A-G)
List2Title=(H-N)
List3Title=(O-T)
List4Title=(U-Z)
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=False,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
CustomGameConfig[3]=(bEnabled=False,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
CustomGameConfig[4]=(bEnabled=True,GameClass="BunnyTrackCTF.BunnyTrackGame",NewPrefix="CTF-BT")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
MutatorActorConfig[0]=(Prefixes="CTF-BT",Classes="BTPlusPlusv096.BTPlusPlus;ServerAdds.ServerAdds;LogoSplashV2.SplashLogoSA")
MutatorActorConfig[1]=(Prefixes="",Classes="")
MutatorActorConfig[1]=(Prefixes="",Classes="")
MutatorActorConfig[2]=(Prefixes="",Classes="")
MutatorActorConfig[3]=(Prefixes="",Classes="")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=CTF-BT-A*
List1Filter[1]=CTF-BT-B*
List1Filter[2]=CTF-BT-C*
List1Filter[3]=CTF-BT-D*
List1Filter[4]=CTF-BT-E*
List1Filter[5]=CTF-BT-F*
List1Filter[6]=CTF-BT-G*
List1Filter[7]=
List1Filter[8]=
List1Filter[9]=
List1Filter[10]=
List1Filter[11]=
List1Filter[12]=
List1Filter[13]=
List1Filter[14]=
List1Filter[15]=
List1Filter[16]=
List1Filter[17]=
List1Filter[18]=
List1Filter[19]=
List1Filter[20]=
List1Filter[21]=
List1Filter[22]=
List1Filter[23]=
List1Filter[24]=
List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=CTF-BT-H*
List2Filter[1]=CTF-BT-I*
List2Filter[2]=CTF-BT-J*
List2Filter[3]=CTF-BT-K*
List2Filter[4]=CTF-BT-L*
List2Filter[5]=CTF-BT-M*
List2Filter[6]=CTF-BT-N*
List2Filter[7]=
List2Filter[8]=
List2Filter[9]=
List2Filter[10]=
List2Filter[11]=
List2Filter[12]=
List2Filter[13]=
List2Filter[14]=
List2Filter[15]=
List2Filter[16]=
List2Filter[17]=
List2Filter[18]=
List2Filter[19]=
List2Filter[20]=
List2Filter[21]=
List2Filter[22]=
List2Filter[23]=
List2Filter[24]=
List2Filter[25]=
List2Filter[26]=
List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List3Filter[0]=CTF-BT-O*
List3Filter[1]=CTF-BT-P*
List3Filter[2]=CTF-BT-Q*
List3Filter[3]=CTF-BT-R*
List3Filter[4]=CTF-BT-S*
List3Filter[5]=CTF-BT-T*
List3Filter[6]=
List3Filter[7]=
List3Filter[8]=
List3Filter[9]=
List3Filter[10]=
List3Filter[11]=
List3Filter[12]=
List3Filter[13]=
List3Filter[14]=
List3Filter[15]=
List3Filter[16]=
List3Filter[17]=
List3Filter[18]=
List3Filter[19]=
List3Filter[20]=
List3Filter[21]=
List3Filter[22]=
List3Filter[23]=
List3Filter[24]=
List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List4Filter[0]=CTF-BT-U*
List4Filter[1]=CTF-BT-V*
List4Filter[2]=CTF-BT-W*
List4Filter[3]=CTF-BT-X*
List4Filter[4]=CTF-BT-Y*
List4Filter[5]=CTF-BT-Z*
List4Filter[6]=
List4Filter[7]=
List4Filter[8]=
List4Filter[9]=
List4Filter[10]=
List4Filter[11]=
List4Filter[12]=
List4Filter[13]=
List4Filter[14]=
List4Filter[15]=
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List4Filter[18]=
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List4Filter[20]=
List4Filter[21]=
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List4Filter[23]=
List4Filter[24]=
List4Filter[25]=
List4Filter[26]=
List4Filter[27]=
List4Filter[28]=
List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
CrashedMaps[0]=CTF-BT-Redemption][
CrashedMaps[1]=CTF-BT-Ruins_i4g_v2
CrashedMaps[2]=
CrashedMaps[3]=
CrashedMaps[4]=
CrashedMaps[5]=
CrashedMaps[6]=
CrashedMaps[7]=
CrashedMaps[8]=
CrashedMaps[9]=
CrashedMaps[10]=
CrashedMaps[11]=
CrashedMaps[12]=
CrashedMaps[13]=
CrashedMaps[14]=
CrashedMaps[15]=
CrashedMaps[16]=
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CrashedMaps[18]=
CrashedMaps[19]=
CrashedMaps[20]=
CrashedMaps[21]=
CrashedMaps[22]=
CrashedMaps[23]=
CrashedMaps[24]=
CrashedMaps[25]=
CrashedMaps[26]=
CrashedMaps[27]=
CrashedMaps[28]=
CrashedMaps[29]=
CrashedMaps[30]=
CrashedMaps[31]=
AccName[0]=
AccName[1]=
AccName[2]=
AccName[3]=
AccName[4]=
AccName[5]=
AccName[6]=
AccName[7]=
AccName[8]=
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AccName[10]=
AccName[11]=
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AccName[21]=
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AccName[23]=
AccName[24]=
AccName[25]=
AccName[26]=
AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=CTF
TmpNextRealPrefix=CTF
MinJoinTime=10
bSortWithPreFix=False
maybe this will help u Barak
 
Hello

How is the next release going of MapvoteLA? Are you working on it or?
I could realy use MapvoteLA1x if the text message delay was back.

GreetZ
Chico
 
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