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MapVoteLA12

Discussion in 'Maps, Mods, Mutators and Skins' started by Cratos, Dec 31, 2004.

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  1. Bonder

    Bonder New Member

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    mapvote ini

    wrong button hihihi :Xmaskiss:
     

    Attached Files:

  2. Cratos

    Cratos +++++++++

    Joined:
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    Austria
    use:
    MutatorActorConfig[2]=(Prefixes="MH,iMH",Classes="UTJMH29.UTJMHbase,UTJMH29.UTJStrongMonster")
    - instead of -
    MutatorActorConfig[5]=(Prefixes="MH,iMH",Classes="UTJMH29.UTJMHbase,UTJMH29.UTJStrongMonster")

    MutatorActorConfig Indexes and CustomGameConfig Indexes don't have to be the same. They are linked together thorugh the MapPrefixes ;) But if there is an empty Index the Program will break there ;)
     
  3. Bonder

    Bonder New Member

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    ok, thanx for the fast reply :P , ive made the recomended change, but still the mutator is not loaded when monsterhunt is chosen, when i write the mutator in the server ini the mutator is loaded but then all other game types are effected. are you familiar with the Monsterhunt and UTJMH mutator ?.
    ok thanx
     
  4. Bonder

    Bonder New Member

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    ok some minor change and it works, thanx, the mutator now gets loaded.. :)

    :stompa:
     
    Player-63 likes this.
  5. masterjohnny

    masterjohnny New Member

    Joined:
    Jun 30, 2005
    Messages:
    4
    Hi!

    Thx for this nice mapvote, it's really what i was looking for. I just have a little problem. I enable kick-voting,and bShowWhoKicksWho too, but for example:
    when Player1 kicks Player2, the mapvote says :"Player2 has placed a kickvote against Player2." instead of: Player1 has placed a kickvote against Player2.

    here's the part of my ini:
    Code:
    [MapVoteLA12.BDBMapVote]
    bAutoDetect=False
    bDM=False
    bLMS=False
    bTDM=False
    bDOM=False
    bCTF=False
    bAS=False
    ASClass=Botpack.Assault
    VoteTimeLimit=60
    KickPercent=90
    bUseMapList=False
    ScoreBoardDelay=7
    bAutoOpen=True
    bKickVote=True
    bShowWhoKicksWho=True
    
    can someone help me? thx
     
  6. Cratos

    Cratos +++++++++

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    that's a known bug in this version. Just disable the "show who kicks who" until next release ;)
     
  7. masterjohnny

    masterjohnny New Member

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    ok,thx :cool:
     
  8. brajan

    brajan <b>League Adm</b><b>inistrator</b><br /><b>For</b>

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    Finally map vote that can be used on RES server :thumb:
    I'v installed MapVoteLA12 a week ago and absolutly no problems.
    Once again GJ Cratos :beer:
     
  9. Chico

    Chico New Member

    Joined:
    Jul 3, 2005
    Messages:
    4
    Message Time Out

    Hiya

    I have just installed MapVoteLA12 after years of bdbmapvote usage.
    There has been done a great job done on this version, one thing is me bothering, i am missing one thing.
    I can not find the MsgTimeOut setting, so i asume it is removed from this mapvote program. I have tried to add it manualy but it did not work. Is it possible for you to add it to mapvote. The message now are now gone in 2 or 3 seconds way to short to read.

    Thnx in advance

    El-Chico-Verde
    excalibur Holland***** website
     
  10. Cratos

    Cratos +++++++++

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    The message timeout has nothing to do with a mapvote at all so I removed it. But it seems that many ppl just got familiarized with that feature cause the original BDBMapvote had that in so I can put it back in on next release ;)
     
  11. Chico

    Chico New Member

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    I know it should be a Unreal Feature, but the chat messages depends on MapVote for it :(
    I do not know why it is in bdbmapvote but.....

    Thanks for adding it back in the next release. I will switch back to bpbmapvote till then. I will activate mapvoteLA on next release

    El-Chico-Verde
    Excalibur Holland***** website
     
  12. Flatus

    Flatus New Member

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    Speaking on the next release & the stuff to be added in, corrected, etc.... is there a general time frame when that will happen? No big hurry though, just wondering about it & how hard all those things so far mentioned/found will be to implement. :drool:
     
    Last edited: Jul 4, 2005
  13. {SoP}Deathshado

    {SoP}Deathshado New Member

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    Jun 7, 2005
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    5
    HIya, me again..lol. I have noticed that the message delage slider is not on the
    mapvote on the config tab. Is says it's supposed to be..Any ideas?
     
    Last edited: Jul 12, 2005
  14. Cratos

    Cratos +++++++++

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    do you ever read one or two posts above you?
     
    Last edited: Jul 11, 2005
  15. Flatus

    Flatus New Member

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    For those that may see this & not know what was said before it got editted out, here it is... :D

     
  16. {SoP}Deathshado

    {SoP}Deathshado New Member

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    Sorry. I get busy and in a hurry sometimes..lol. Is there an ini or int setting that can be edited to increase the message display time? Atleast until the next release comes out, I've looked but found nothing. Or is it in the uc's of the engine itself?
     
  17. Flatus

    Flatus New Member

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    2010 Winter Olympics
    Not quite sure, but this may say how to do so here: http://wiki.beyondunreal.com/wiki/LocalMessage_(UT)

    Could also try & look under the UT.ini under [Engine.GameInfo] & see if changing the 'PlayerViewDelay' does anything. But of course, I would just look in my consol if I missed something said anyways.

    :wave:
     
    Last edited: Jul 12, 2005
    Cassius likes this.
  18. THE_WHO

    THE_WHO New Member

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    Apr 15, 2005
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    Thanks also here once more in Cratos
    for the help with the Mapvote problem
     
  19. Moon

    Moon Boom HEADSHOT!

    Joined:
    May 30, 2002
    Messages:
    16,329
    Code:
    [MapVoteLA12.BDBMapVote]
    bAutoDetect=False
    bDM=True
    bLMS=False <--- false means they are disabled?
    bTDM=False
    bDOM=False
    bCTF=True
    bAS=True
    bRA=True [B]<--- added[/B]
    ASClass=Botpack.Assault
    VoteTimeLimit=50
    KickPercent=51
    bUseMapList=False
    ScoreBoardDelay=10
    bAutoOpen=True
    bKickVote=True
    bShowWhoKicksWho=False
    bCheckOtherGameTie=False
    RepeatLimit=5
    MapListIfNooneVoted=1
    MapVoteHistoryType=MapVoteLA12.MapVoteHistory1
    ServerInfoURL=
    MapInfoURL=
    MidGameVotePercent=51
    Mode=Majority
    MinMapCount=2
    bRemoveCrashedMaps=False
    bEntryWindows=False
    bDebugMode=False
    bEnableEmptyServerLevelSwitch=False
    EmptyServerLevelSwitchTimeMins=15
    bLoadScreenShot=True
    MapVoteTitle=Welcome
    LogoTexture=
    List1Priority=1.000000
    List2Priority=1.000000
    List3Priority=1.000000
    List4Priority=1.000000
    [B]List1Title=Assault
    List2Title=Deathmatch
    List3Title=iCTF ZP
    List4Title=RocketArena[/B]
    bList1ObeyRepeatLimit=True
    bList2ObeyRepeatLimit=True
    bList3ObeyRepeatLimit=True
    bList4ObeyRepeatLimit=True
    [B]CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
    CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
    CustomGameConfig[2]=(bEnabled=False,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
    CustomGameConfig[3]=(bEnabled=False,GameClass="RocketArena.RocketArenaGame",NewPrefix="RA")
    CustomGameConfig[4]=(bEnabled=False,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT")[/B]CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
    CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
    [B]MutatorActorConfig[0]=(Prefixes="iDM,iCTF,BT",Classes="BotPack.InstaGibDM") <--- need zeroping together with ictf
    MutatorActorConfig[1]=(Prefixes="iAS",Classes="LeagueAS-SP.iAS")[/B]
    MutatorActorConfig[2]=(Prefixes="",Classes="")
    MutatorActorConfig[3]=(Prefixes="",Classes="")
    MutatorActorConfig[4]=(Prefixes="",Classes="")
    MutatorActorConfig[5]=(Prefixes="",Classes="")
    MutatorActorConfig[6]=(Prefixes="",Classes="")
    MutatorActorConfig[7]=(Prefixes="",Classes="")
    MutatorActorConfig[8]=(Prefixes="",Classes="")
    MutatorActorConfig[9]=(Prefixes="",Classes="")
    MutatorActorConfig[10]=(Prefixes="",Classes="")
    MutatorActorConfig[11]=(Prefixes="",Classes="")
    MutatorActorConfig[12]=(Prefixes="",Classes="")
    MutatorActorConfig[13]=(Prefixes="",Classes="")
    MutatorActorConfig[14]=(Prefixes="",Classes="")
    MutatorActorConfig[15]=(Prefixes="",Classes="")
    List1Filter[0]=AS-*
    List1Filter[1]=iAS-*
    List1Filter[2]=
    List1Filter[3]=
    List1Filter[4]=
    List1Filter[5]=
    List1Filter[6]=
    List1Filter[7]=
    List1Filter[8]=
    List1Filter[9]=
    List1Filter[10]=
    List1Filter[11]=
    List1Filter[12]=
    List1Filter[13]=
    List1Filter[14]=
    List1Filter[15]=
    List1Filter[16]=
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    List1Filter[18]=
    List1Filter[19]=
    List1Filter[20]=
    List1Filter[21]=
    List1Filter[22]=
    List1Filter[23]=
    List1Filter[24]=
    List1Filter[25]=
    List1Filter[26]=
    List1Filter[27]=
    List1Filter[28]=
    List1Filter[29]=
    List1Filter[30]=
    List1Filter[31]=
    List2Filter[0]=DM-*
    List2Filter[1]=iDM-*
    List2Filter[2]=
    List2Filter[3]=
    List2Filter[4]=
    List2Filter[5]=
    List2Filter[6]=
    List2Filter[7]=
    List2Filter[8]=
    List2Filter[9]=
    List2Filter[10]=
    List2Filter[11]=
    List2Filter[12]=
    List2Filter[13]=
    List2Filter[14]=
    List2Filter[15]=
    List2Filter[16]=
    List2Filter[17]=
    List2Filter[18]=
    List2Filter[19]=
    List2Filter[20]=
    List2Filter[21]=
    List2Filter[22]=
    List2Filter[23]=
    List2Filter[24]=
    List2Filter[25]=
    List2Filter[26]=
    List2Filter[27]=
    List2Filter[28]=
    List2Filter[29]=
    List2Filter[30]=
    List2Filter[31]=
    List3Filter[0]=CTF-*
    List3Filter[1]=iCTF-*
    List3Filter[2]=
    List3Filter[3]=
    List3Filter[4]=
    List3Filter[5]=
    List3Filter[6]=
    List3Filter[7]=
    List3Filter[8]=
    List3Filter[9]=
    List3Filter[10]=
    List3Filter[11]=
    List3Filter[12]=
    List3Filter[13]=
    List3Filter[14]=
    List3Filter[15]=
    List3Filter[16]=
    List3Filter[17]=
    List3Filter[18]=
    List3Filter[19]=
    List3Filter[20]=
    List3Filter[21]=
    List3Filter[22]=
    List3Filter[23]=
    List3Filter[24]=
    List3Filter[25]=
    List3Filter[26]=
    List3Filter[27]=
    List3Filter[28]=
    List3Filter[29]=
    List3Filter[30]=
    List3Filter[31]=
    List4Filter[0]=*RA
    List4Filter[1]=
    List4Filter[2]=
    List4Filter[3]=
    List4Filter[4]=
    List4Filter[5]=
    List4Filter[6]=
    List4Filter[7]=
    List4Filter[8]=
    List4Filter[9]=
    List4Filter[10]=
    List4Filter[11]=
    List4Filter[12]=
    List4Filter[13]=
    List4Filter[14]=
    List4Filter[15]=
    List4Filter[16]=
    List4Filter[17]=
    List4Filter[18]=
    List4Filter[19]=
    List4Filter[20]=
    List4Filter[21]=
    List4Filter[22]=
    List4Filter[23]=
    List4Filter[24]=
    List4Filter[25]=
    List4Filter[26]=
    List4Filter[27]=
    List4Filter[28]=
    List4Filter[29]=
    List4Filter[30]=
    List4Filter[31]=
    CrashedMaps[0]=
    CrashedMaps[1]=
    CrashedMaps[2]=
    CrashedMaps[3]=
    CrashedMaps[4]=
    CrashedMaps[5]=
    CrashedMaps[6]=
    CrashedMaps[7]=
    CrashedMaps[8]=
    CrashedMaps[9]=
    CrashedMaps[10]=
    CrashedMaps[11]=
    CrashedMaps[12]=
    CrashedMaps[13]=
    CrashedMaps[14]=
    CrashedMaps[15]=
    CrashedMaps[16]=
    CrashedMaps[17]=
    CrashedMaps[18]=
    CrashedMaps[19]=
    CrashedMaps[20]=
    CrashedMaps[21]=
    CrashedMaps[22]=
    CrashedMaps[23]=
    CrashedMaps[24]=
    CrashedMaps[25]=
    CrashedMaps[26]=
    CrashedMaps[27]=
    CrashedMaps[28]=
    CrashedMaps[29]=
    CrashedMaps[30]=
    CrashedMaps[31]=
    AccName[0]=
    AccName[1]=
    AccName[2]=
    AccName[3]=
    AccName[4]=
    AccName[5]=
    AccName[6]=
    AccName[7]=
    AccName[8]=
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    AccName[10]=
    AccName[11]=
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    AccName[13]=
    AccName[14]=
    AccName[15]=
    AccName[16]=
    AccName[17]=
    AccName[18]=
    AccName[19]=
    AccName[20]=
    AccName[21]=
    AccName[22]=
    AccName[23]=
    AccName[24]=
    AccName[25]=
    AccName[26]=
    AccName[27]=
    AccName[28]=
    AccName[29]=
    AccName[30]=
    AccName[31]=
    AccVotes[0]=0
    AccVotes[1]=0
    AccVotes[2]=0
    AccVotes[3]=0
    AccVotes[4]=0
    AccVotes[5]=0
    AccVotes[6]=0
    AccVotes[7]=0
    AccVotes[8]=0
    AccVotes[9]=0
    AccVotes[10]=0
    AccVotes[11]=0
    AccVotes[12]=0
    AccVotes[13]=0
    AccVotes[14]=0
    AccVotes[15]=0
    AccVotes[16]=0
    AccVotes[17]=0
    AccVotes[18]=0
    AccVotes[19]=0
    AccVotes[20]=0
    AccVotes[21]=0
    AccVotes[22]=0
    AccVotes[23]=0
    AccVotes[24]=0
    AccVotes[25]=0
    AccVotes[26]=0
    AccVotes[27]=0
    AccVotes[28]=0
    AccVotes[29]=0
    AccVotes[30]=0
    AccVotes[31]=0
    TmpNextVirtualPrefix=AS
    TmpNextRealPrefix=AS
    MinJoinTime=10
    
    Recently got myself a server but on the mapvote I cant seem to get it too work as I want. For example I want to be able to switch between DM/iDM in the same colum. I would like to add RocketArena instead of Domination but it doest seem too work :(

    plz help
     
  20. Cratos

    Cratos +++++++++

    Joined:
    Sep 20, 2001
    Messages:
    5,130
    Location:
    Austria
    yes

    you can not add any new variables, that won't work. Use the CustomGameConfig to add new gametypes

    change 'bEnabled=False' into 'bEnabled=True' will help you ;)

    use 'List4Filter[0]=RA-*' instead

    This line is OK and should start insta like you want it to.
    To add zeroping to iCTF just add the Zeroping Actor to another line:
    MutatorActorConfig[1]=(Prefixes="iCTF",Classes="YourZeroPingActorClass")

    The exact Actor name can be found in the .int file of the Zeroping mod you use ;)
     
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