MapVoteLA12

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Bonder said:
Hello All..
ive got a Question..
i have a UT99 Server with several kind of games, DM,TDM,AS,DOM.
now i wanted to add some Monsterhunt Maps aswell but there lies the ground for my question.
if i :
CustomGameConfig[5]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPrefix="MH")
and
List3Filter[0]=MH-*
the mapvote loads the maps and that works fine (thanx for the great mapvote :) )
but then i want the monsterhunt UTJMH29 mutator to kick in when monsterhunt is loaded and it dont work ??
i did this like:
MutatorActorConfig[5]=(Prefixes="MH,iMH",Classes="UTJMH29.UTJMHbase,UTJMH29.UTJStrongMonster")
do i do anything wrong or does this just dont work ??
let me add my mapvote ini so you can see it for yourself.
ok thanx :hangover:

use:
MutatorActorConfig[2]=(Prefixes="MH,iMH",Classes="UTJMH29.UTJMHbase,UTJMH29.UTJStrongMonster")
- instead of -
MutatorActorConfig[5]=(Prefixes="MH,iMH",Classes="UTJMH29.UTJMHbase,UTJMH29.UTJStrongMonster")

MutatorActorConfig Indexes and CustomGameConfig Indexes don't have to be the same. They are linked together thorugh the MapPrefixes ;) But if there is an empty Index the Program will break there ;)
 
ok, thanx for the fast reply :P , ive made the recomended change, but still the mutator is not loaded when monsterhunt is chosen, when i write the mutator in the server ini the mutator is loaded but then all other game types are effected. are you familiar with the Monsterhunt and UTJMH mutator ?.
ok thanx
 
Hi!

Thx for this nice mapvote, it's really what i was looking for. I just have a little problem. I enable kick-voting,and bShowWhoKicksWho too, but for example:
when Player1 kicks Player2, the mapvote says :"Player2 has placed a kickvote against Player2." instead of: Player1 has placed a kickvote against Player2.

here's the part of my ini:
Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
ASClass=Botpack.Assault
VoteTimeLimit=60
KickPercent=90
bUseMapList=False
ScoreBoardDelay=7
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=True

can someone help me? thx
 
Finally map vote that can be used on RES server :thumb:
I'v installed MapVoteLA12 a week ago and absolutly no problems.
Once again GJ Cratos :beer:
 
Message Time Out

Hiya

I have just installed MapVoteLA12 after years of bdbmapvote usage.
There has been done a great job done on this version, one thing is me bothering, i am missing one thing.
I can not find the MsgTimeOut setting, so i asume it is removed from this mapvote program. I have tried to add it manualy but it did not work. Is it possible for you to add it to mapvote. The message now are now gone in 2 or 3 seconds way to short to read.

Thnx in advance

El-Chico-Verde
excalibur Holland***** website
 
The message timeout has nothing to do with a mapvote at all so I removed it. But it seems that many ppl just got familiarized with that feature cause the original BDBMapvote had that in so I can put it back in on next release ;)
 
I know it should be a Unreal Feature, but the chat messages depends on MapVote for it :(
I do not know why it is in bdbmapvote but.....

Thanks for adding it back in the next release. I will switch back to bpbmapvote till then. I will activate mapvoteLA on next release

El-Chico-Verde
Excalibur Holland***** website
 
Speaking on the next release & the stuff to be added in, corrected, etc.... is there a general time frame when that will happen? No big hurry though, just wondering about it & how hard all those things so far mentioned/found will be to implement. :drool:
 
Last edited:
HIya, me again..lol. I have noticed that the message delage slider is not on the
mapvote on the config tab. Is says it's supposed to be..Any ideas?
 
Last edited:
Sorry. I get busy and in a hurry sometimes..lol. Is there an ini or int setting that can be edited to increase the message display time? Atleast until the next release comes out, I've looked but found nothing. Or is it in the uc's of the engine itself?
 
Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=True
bLMS=False <--- false means they are disabled?
bTDM=False
bDOM=False
bCTF=True
bAS=True
bRA=True [B]<--- added[/B]
ASClass=Botpack.Assault
VoteTimeLimit=50
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=5
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA12.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=Welcome
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
[B]List1Title=Assault
List2Title=Deathmatch
List3Title=iCTF ZP
List4Title=RocketArena[/B]
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
[B]CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=False,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
CustomGameConfig[3]=(bEnabled=False,GameClass="RocketArena.RocketArenaGame",NewPrefix="RA")
CustomGameConfig[4]=(bEnabled=False,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT")[/B]CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
[B]MutatorActorConfig[0]=(Prefixes="iDM,iCTF,BT",Classes="BotPack.InstaGibDM") <--- need zeroping together with ictf
MutatorActorConfig[1]=(Prefixes="iAS",Classes="LeagueAS-SP.iAS")[/B]
MutatorActorConfig[2]=(Prefixes="",Classes="")
MutatorActorConfig[3]=(Prefixes="",Classes="")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=AS-*
List1Filter[1]=iAS-*
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
List1Filter[5]=
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List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=DM-*
List2Filter[1]=iDM-*
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
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List2Filter[6]=
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List2Filter[27]=
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List2Filter[29]=
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List2Filter[31]=
List3Filter[0]=CTF-*
List3Filter[1]=iCTF-*
List3Filter[2]=
List3Filter[3]=
List3Filter[4]=
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List3Filter[31]=
List4Filter[0]=*RA
List4Filter[1]=
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CrashedMaps[0]=
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AccName[0]=
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AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=AS
TmpNextRealPrefix=AS
MinJoinTime=10

Recently got myself a server but on the mapvote I cant seem to get it too work as I want. For example I want to be able to switch between DM/iDM in the same colum. I would like to add RocketArena instead of Domination but it doest seem too work :(

plz help
 
Farac|ÐÏ˧ËL said:
bLMS=False <--- false means they are disabled?
yes

Farac|ÐÏ˧ËL said:
bRA=True <--- added
you can not add any new variables, that won't work. Use the CustomGameConfig to add new gametypes

Farac|ÐÏ˧ËL said:
CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=False,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS")
CustomGameConfig[3]=(bEnabled=False,GameClass="RocketArena.RocketArenaGame",NewPrefix="RA")
CustomGameConfig[4]=(bEnabled=False,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT")CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
change 'bEnabled=False' into 'bEnabled=True' will help you ;)

Farac|ÐÏ˧ËL said:
List4Filter[0]=*RA
use 'List4Filter[0]=RA-*' instead

Farac|ÐÏ˧ËL said:
MutatorActorConfig[0]=(Prefixes="iDM,iCTF,BT",Classes="BotPack.InstaGibDM") <--- need zeroping together with ictf
This line is OK and should start insta like you want it to.
To add zeroping to iCTF just add the Zeroping Actor to another line:
MutatorActorConfig[1]=(Prefixes="iCTF",Classes="YourZeroPingActorClass")

The exact Actor name can be found in the .int file of the Zeroping mod you use ;)
 
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