Dinomite said:
What about a mod to controle the taunting?
We all met ppl who play and taunt the whole map without stopping.
So we all know how annoying it is. OK....you can disable the taunts in the menu, but there are some taunts who can be usefull during the game, and we don't hear them then.
Ex: Incoming High!
Got Him
My sugestion is to make a taunt limit.
For example a limit for 2 taunts a minit.
Dont understand what you mean. I have "no taunts" turned on, but "Incoming" voicemsg comes through anyway. Incoming isnt in the taunts group, but the in the misc group.
For ppls convenience, misc is, at least for male2, the following:
base uncovered
get the flag
got the flag
got ur back
im hit
man down
under attack
u got point
got our flag
im in position
point secure
enemy flagcarrier is here
i need backup
objective destroyed
medic
Orders and acknowlegements are 2 different groups and are likewise not blocked by "no taunts". Why "got him" was put in the taunts groups is just a mystery, but perhaps you have set your audio option for voicemsgs to "none" if you cant hear "incoming".
While it could be done by a clientside modification (changing the classification of some v.msgs), it would require changing core files, which would be classified as a clientside hack by most cheat detection. The client (your ut) just receives a group (order/ack/FF/taunt/misc)+ subindex + if it was a autotaunt, and then decides what to do (it already knows what voicepack is assigned to the sending player). If the group is taunt and you have "no taunts" on or if it was a autotaunt and you have "no autotaunts" on, then it ignores it and doesnt play it for you.
The problematic part is that the taunts arent the same for all the (standard) voicepacks, so the subindex means different things depending on what voicepack it is playing from, making it complicated to pick specific neutral message that are in the taunt group and moving them to the misc group.
The simplest solution that doesnt require changing of anything core or anticheat would be making (remaking) voicepacks where the useful stuff has been moved from taunt to misc. The major drawback to that is that you cant get to use them unless the server allows them (is serverpackage) and thus that alll clients have them as well.
The alternative is pretty much that leagueas overrides the voiceplayback uscript and for each voicepackage maintains a patchlist that allows specific 'taunts' to get through the "no taunts" block.
Atm im not aware if replacement voicepacks could be made very small (and thus tolerable) by just referring to the core audiosamples and grouping them differently or really has to carry them although the intention is not to introduce new audio data.