Invisibility Message

  • Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!

    Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.

set UT_Invisibility ExpireMessage j00 lost j00r l337 $t34lth

... and before you ask ...

set UT_Invisibility PickupMessage j00 v4n1sh3d!

...

Probably took me less time to look up than it did for you to post :P
 
  • Like
Reactions: Hardcore
[QUOTE='//3iRd(o)]set UT_Invisibility ExpireMessage j00 lost j00r l337 $t34lth

... and before you ask ...

set UT_Invisibility PickupMessage j00 v4n1sh3d!

...

Probably took me less time to look up than it did for you to post :P[/QUOTE]

:wow: You can look this stuff up?! Where? If I knew I wouldn't have to keep asking you every time I find new messages to edit. :trout:

Speaking of which :naughty: you know that there are

m_activated
m_selected
m_deactivated messages

right? Well, if there's

pickupmessage
expiremessage

Is there one in the middle, kind of like m_selected?
 
Nope; There's no such property for the damage amp; the only signifying action that is made when it is/has run out is the DeActivateSound, which is as default Sound'Botpack.Pickups.AmpOut'.

btw; if you open up unrealed, go to the actor browser then export all scripts, you will get ~15-20 folders (depending on how many packages you have loaded) of the actor scripts.

If you're not into coding/compiling, simply rename them all from *.uc to *.txt, then you can do text searches in windows to find what you want.

Most of what you will want to tweak will be in the defaultproperties section in each file.