how to change the color of the Flak Canno ?

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killerdude

Member
Jan 29, 2005
640
18
i was wandering, how do u change the color of the Flak cannon from Yellow to blue ??? (i've seen it on many movies)
 
There is a ini file called tweaks.ini which they have changed it in. But I'm not sure if LAS supports that anymore. They might find that as a cheat. You could do many things with it such as making corpses dissapear so you always could see if someone was feigndeath or not.
 
Here's the stuff you can play with. Just make it a txt file and load it in UT.

Code:
// =======================================================================
//
// ~[RES]~Felerian making Unreal Tournament 1337
// No cheat shit
// Most just a change of Screenmessages, HUDmessages & Consolemessages
// Few Texture Changes of some weapons
//
// ---------------------------------------------------
// Lines beginning with a " // " will not be executed.
// To activate a Line remove the " // "
// To disable a Line add the " // " 
// ---------------------------------------------------
//
// =======================================================================
//
// Great when you work on UT-Video´s (Demo´s), you can go through walls as spectator
   admin set chspectator bcollideworld 0
//
// =======================================================================
//
// Summon command
// some classes must be 'pre-loaded' before you can alter them, this 'loads' them
// Stick any additional actors with textures / sounds / meshes you wish to use in here
// ---------------------------------------------------
   summon Chainsaw
   summon eclip
   summon healthpack
   summon healthvial
   summon medbox
   summon supershockrifle
   summon udamage
   Summon Unreali.SCUBAGear
   summon ut_jumpboots
   summon ut_stealth
   summon warheadlauncher
//
// =======================================================================
//
// Confirmation Messages when Tweaks are Enabled (these do not affect ut_stealth!)
// ---------------------------------------------------
   set chnullhud escmessage                  --==] Tweaks Enabled [==--      // Bottom of screen. 
   set uwindowconsolewindow windowtitle         UT Console - Tweaks Enabled! // Console heading
   set ut_stealth m_activated ========================================================= 
   set ut_stealth m_selected  --==] TWEAKS INITIALIZED! *** CREATED BY ~[RÊ$]~Felerian *** [==--
   set ut_stealth m_deactivated =========================================================
   get ut_stealth m_activated
   get ut_stealth m_selected
   get ut_stealth m_deactivated
   say #--==] Tweaks Enabled [==--
//
// =======================================================================
//
// Ingame Menu Alterations
// ---------------------------------------------------
   //set UBrowserFavoritesMenu editfavoritename   Edit
   //set UBrowserFavoritesMenu newfavoritename    New
   //set UBrowserFavoritesMenu FavoritesName      Delete
   //set UBrowserPlayerGrid fragstext             Score // Show 'score' instead of 'frags' in the server broswer.
// Leaving Unreal Trounament 
   set utgamemenu quittext -= Are You Gonna Stop 0wning ?¿? =-
//
// =======================================================================
//
// I guess these change the position & color of the msgtext you select 
// ---------------------------------------------------
// Try these values too ( replace 'xxx' with the message class, eg: pickupmessage)
   //set xxx ypos 64.0
   //set xxx xpos 64.0
   //set xxx drawcolor (R=255,G=255,B=255)
//
// =======================================================================
//
// Pickup Messages
// To remove Pickupmessages (no message when picking up something) then just replace text with another "space"
// example: set enforcer pickupmessage X  --> the X is another "space"
// ---------------------------------------------------
// Weapons
   set enforcer pickupmessage --==] EnF0 [==--
   set ut_biorifle pickupmessage --==] Bi0 [==--
   set shockrifle pickupmessage --==] Sh0cK [==--
   set pulsegun pickupmessage --==] PuLs3 [==--
   set ripper pickupmessage --==] R1pp3R [==--
   set minigun2 pickupmessage --==] M1n1 [==--
   set ut_flakcannon pickupmessage --==] Fl4K [==--
   set ut_eightball pickupmessage --==] RL [==--
   set sniperrifle pickupmessage --==] Sn1p3R [==--
   set warheadlauncher pickupmessage --==] R3D33M3R [==--
// ---------------------------------------------------
// Amm0
   set bioammo pickupmessage --==] Bi0 Amm0 [==--
   set shockcore pickupmessage --==] Sh0cK Amm0 [==--
   set pammo pickupmessage --==] PuLs3 Amm0 [==--
   set bladehopper pickupmessage --==] R1pp3R Amm0 [==--
   set miniammo pickupmessage --==] M1n1 Amm0 [==--
   set EClip PickUpMessage --==] M1n1 Amm0 [==--
   set flakammo pickupmessage --==] Fl4K Amm0 [==--
   set rocketpack pickupmessage --==] RL Amm0 [==--
   set bulletbox pickupmessage --==] Sn1p3R Amm0 [==--
// ---------------------------------------------------
// Armor
   set thighpads pickupmessage --==] Th1gH P4Ds [==--
   set armor2 pickupmessage --==] 4Rm0R [==--
   set ut_shieldbelt pickupmessage --==] ShI3lDB3Lt [==--
// ---------------------------------------------------
// Health
   set healthvial pickupmessage HP + //(in game = HP +5)
   set healthpack pickupmessage HP + //(in game = HP +20)
   set medbox pickupmessage HP + //(in game = HP +100)
// ---------------------------------------------------
// Misc
   set udamage pickupmessage --==] D4M4G3 4mPlIfI3R (30sec) [==--
   set ut_jumpboots pickupmessage --==] JuMpB00Ts [==-- 
   Set UT_Stealth PickUpMessage --==] InViSiBiLiTy (45sec) [==--
   Set Unreali.SCUBAGear PickUpMessage --==] ScUb4 G34R [==--
//
// =======================================================================
//
// Console Messages
// --------------------------------------------------- 
// These are defaults i think (change them & activate if you want)
   //set TournamentGameInfo DeathVerb=" was "
   //set TournamentGameInfo DeathPrep=" by "
   //set TournamentGameInfo DeathTerm="killed"
   //set TournamentGameInfo ExplodeMessage=" was blown up."
   //set TournamentGameInfo SuicideMessage=" had a sudden heart attack."
   //set TournamentGameInfo FallMessage=" left a small crater."
   //set TournamentGameInfo DrownedMessage=" forgot to come up for air."
   //set TournamentGameInfo BurnedMessage=" was incinerated."
   //set TournamentGameInfo CorrodedMessage=" was slimed."
   //set TournamentGameInfo HackedMessage=" was hacked."
   //set TournamentGameInfo MortarMessage=" was blown up by a mortar."
   //set TournamentGameInfo MaleSuicideMessage=" killed his own dumb self."
   //set TournamentGameInfo FemaleSuicideMessage=" killed her own dumb self."
// ---------------------------------------------------
// Death Messages ( %k = killer's name) (%w = weapon) (%0 = victim's name)
// if you like you can remove %w and insert own stuff:
// example: Set ShockRifle DeathMessage %k » [Sh0cK] » %o
   set Chainsaw DeathMessage %k » %w » %o
   Set Translocator DeathMessage %k » %w » %o
   Set ImpactHammer DeathMessage %k » %w » %o
   Set Enforcer DeathMessage %k » %w » %o
   Set UT_BioRifle DeathMessage %k » %w » %o
   Set ShockRifle DeathMessage %k » %w » %o
   Set SuperShockRifle DeathMessage %k » %w » %o
   Set PulseGun DeathMessage %k » %w » %o
   Set Ripper DeathMessage %k » %w » %o
   Set Minigun2 DeathMessage %k » %w » %o
   Set UT_FlakCannon DeathMessage %k » %w » %o
   Set UT_Eightball DeathMessage %k » %w » %o
   Set SniperRifle DeathMessage %k » %w » %o
   Set WarheadLauncher DeathMessage %k » %w » %o
// ---------------------------------------------------
// Colored Teamsay
   set teamsaymessageplus greencolor (g=255,r=255,b=0) // Player's name changed to yellow
   set teamsaymessageplus lightgreencolor (g=255,r=255,b=0) //Player's message changed to yellow
   set teamsaymessageplus cyancolor (g=0,r=255,b=0) // PLayer's location changed to red
// ---------------------------------------------------
// Stops pickup messages from filling up the console
   set pickupmessageplus bisconsolemessage 0 //normal pickups get removed
   set pickupmessagehealthplus bisconsolemessage 0 //health pickups get removed
//
// =======================================================================
//
// Screen Messages
// ---------------------------------------------------
   //set victimmessage youwerekilledby Felerian was fragged by 
   //set killermessageplus youkilled Felerian fUck3d 
   set victimmessage youwerekilledby You were fragged by
   set killermessageplus youkilled You 0wN3D 
   set decapitationmessage decapitationstring .H.E.A.D.S.H.O.T. 
   set killingspreemessage endspreenote 's 0wN4g3-SpRee was ended by 
   set firstbloodmessage firstbloodstring -=[ F1RsT Bl00D ]=- 
   set multikillmessage DoubleKillString -=[ D0uBl3 0wN4g3 ]=- 
   set multikillmessage MultiKillString -=[ MuLt1 0wN4g3 ]=-
   set multikillmessage UltraKillString -=[ UlTr4 0wN4g3 ]=-
   set multikillmessage MonsterKillString -=[ M 0 N S T E R 0 W N A G E ]=-
// 
// =======================================================================
//
// Weapon Texture Changes
// ---------------------------------------------------
// Biorifle (change XXXX to "pbolt0","tlthunder" or "")
// """""""""""""""
   //set bioglob texture XXXX //new skin for blobs
   //set biosplash texture XXXX
   //set ut_biogel texture XXXX
   //set UT_GreenGelPuff bhidden 1 // green explosion smoke puff
// ---------------------------------------------------
// Shockrifle
// """""""""""""""
   //set shockbeam rotationrate (roll=0,pitch=0,yaw=0) //slows down the rotation of the primary shot
   //set shockbeam lifespan 2.5                        //matrix effect
   //set shockbeam drawscale 0.1                       //thin primary shot
   set shockexplo bhidden 1
   set shockbeam mesh pbolt                            //changes the mesh of the beam
   set shockbeam texture UTflare5                      //changes the texture of the beam
   set shockbeam drawscale 0.2                         //changes thickness of the beam
   set supershockbeam mesh pbolt                       //changes the mesh of the insta beam
   set shockriflewave mesh none                        //changes the mesh of the wave
   set shockriflewave texture MuzzleFlash2             //changes the texture of the wave
   //set shockriflewave texture flakmuz                //inserts a big LightCross to the Comboexplosion
   set shockriflewave skin none                        //removes the skin of the wave
   set shockriflewave drawtype DT_sprite               //changes drawtype
   set shockriflewave drawscale 1                      //changes the thickness of the wave
   set shockproj Lighthue 180                          //changes color of the light on the wall
   //next 5 lines                                      give a fuzzy effect to explosion and wallhit effects
   set ut_comboring skin UnrealShare.Effect50.fireeffect50
   set ut_ringexplosion skin UnrealShare.Effect50.fireeffect50
   set ut_ringexplosion3 skin UnrealShare.Effect50.fireeffect50
   set ut_ringexplosion4 skin UnrealShare.Effect50.fireeffect50
   set ut_ringexplosion5 skin UnrealShare.Effect50.fireeffect50
// ---------------------------------------------------
// Pulse Gun
// """""""""""""""
   summon plasmacap                         //only need if below is used
   set plasmacap texture asmdex_a00         //End of Secondary Beam when hiting nothing
   set plasmacap Lighthue 180               // Changes Color of the Light when hiting nothing
   summon plasmahit                         //only need if below is used
   set plasmahit texture fireeffect1u       //End of Secondary Beam when you hit wall or corpse
   set plasmahit Lighthue 180               // Changes Color of the Light when you hit wall or corpse
   summon plasmasphere                      //only need if below is used
   set plasmasphere exptype fireeffect1u    // Explosion of Plasma Ball on the wall
   set PlasmaSphere texture utflare6        // Plasma Ball flying through air
   set PlasmaSphere Lighthue 180            // Changes Color of the Light arround primaly shot on Wall
   //summon starterbolt                     //only need if below is used
   //set starterbolt texture XXXXXXXX       //Beginning of bolt - you see for about 0.2 sec
   set starterbolt Lighthue 180             // Changes Color of the Light arround starterbolt
   //summon pbolt                           //only need if below is used
   set pbolt Lighthue 180                   // Changes Color of the Light arround bolt
   //set pbolt texture XXXXXXXX             //The Bolt you see
   // following 4 lines                       makes two beams instead of one
   set pbolt fatness 1
   set pbolt LODbias 0
   set starterbolt fatness 1
   set starterbolt LODbias 0

   // i dont know what this does:
   //summon plasmaeffect
   //set plasmaeffect texture XXXXXXXX
   //set PlasmaSphere Lightbrightness 255
   //set PlasmaSphere Lightsaturation 10
   //set PlasmaSphere Lightradius 5 // 6
   //set PlasmaSphere Lighteffect LE_shell
   //set PlasmaSphere Lighttype LT_steady
// ---------------------------------------------------
// Ripper
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// MiniGun
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Flakcannon
// """""""""""""""
   set chunktrail texture utflare5 //makes the Flakcannon glow kinda blue for 1 sec
// ---------------------------------------------------
// Rocketlauncher
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Sniperrifle
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Warheadlauncher
// """""""""""""""
   //summon shockwave
   //set shockwave style sty_modulated //makes black Redeemer shockwave
//
// =======================================================================
 
Code:
// =======================================================================
//
// Misc Texture Changes (Deactivate / Activate what you like or not)
// ---------------------------------------------------
   //set udamage texture tlthunder //makes the Damage Amplifier Silver instead of Gold   
   //--------- here is a small change for the damage amplifier
   //set udamage mesh gren3
   //set udamage drawscale 4
   //set udamage brotatetodesired true
   //set udamage texture tlthunder 
   //set udamage bunlit true
   //set udamage bmeshenviromap false
   //---------
   //set ut_shellcase bhidden 1    // No bullet shells - enforcer + sniper
   //set minishellcase bhidden 1   // No bullet shells - minigun
   set chip bhidden 1            // No chips fly out from wall hits.
   set ut_spark bhidden 1        // No sparks from bullets hitting walls.
   set ut_sparks bhidden 1       //
   //set waterring bhidden 1       // No Water Splashes.
   //set EnhancedRespawn bhidden 1 // No Weapon/Ammo/powerups spawn effects.
//
// =======================================================================
//
// End of Tweaks initialising (everything above line shows any errors that occured)
// ---------------------------------------------------
   get ut_stealth m_deactivated
//
// =======================================================================
//
// These Tweaks have been made by ~[RÊ$]~Felerian
// Visit us @ www.resurrection-clan.de.nr
// Visit our forum @ www.resurrection-clan-forum.de.nr
// send us feedback @ [email protected]
//

Message was too long so had to split it up just combine these two
 
Note that most of those tweaks will be disabled on LAS servers.
 
ive did myself 1337.ini (my tweak ini) and it looks like this in my shortcut from ut start: E:\UnrealTournament\System\UnrealTournament.exe -exec=1337.ini
no the blue flak shells are not supported anymore...what u saw in my second movie was just the stuff from offline cutting ( ye offline are the tweaks working fine ^^)

thats my stuff atm in my tweak.ini...some parts working on LAS server, some parts working on iCTF/ DM 'n stuff servers...just test it ^^

*edit* and ja its nothing special in it anymore, coz most stuff wont work on a public server (seen as cheat n stuff :/)
 

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will i get kick from a server for using thoses tweaks or they just won't work ??

as for the Killing msg u can edit them in the leagueAs140 menu

edit :

i've try this comd : set chunktrail texture utflare5
and it's works on practice mod but not with demomanager any idea why?
 
Last edited:
most of them u can edit in LAS options..its most for the dm/ctf servers...no u wont get kicked, they just wont work...ok u dont get kicked with my ini, dunno if u add some stuff there what happens then
 
new updated tweak.ini
with blue flak stuff, silver bio blobbs and "new" combo explosion...
here some sshots, dunno why they are so dark...
*edit* the new stuff is below under the ------- line
 

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if you want it to work on old demo's, i dont think it will, new demo's that you take having run the file should just have em there afaik.
 
it works fine with old demos...cant tell u the exactly way, coz its a bit time ago i did it lol
u just need to go on the shortcut from the demo cutting prog. dunno name atm lol and edit the same line u did with ur ut shortcut to start the tweak.ini...