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First Tutorial for Assault, map AS-Ballistic WIP

Discussion in 'Unreal II / UT2K3 / UT2K4 / UT 3' started by Ba]V[sE, Sep 22, 2015.

  1. Ba]V[sE

    Ba]V[sE Well-Known Member

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  2. Black Ninja

    Black Ninja Well-Known Member

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    Not much feedback to give, excellent tutorial vid Bamse, good job! Is it possible to port maps from UT99 to the new UT or do you need to build them up from scratch again? Ballistic looks great. Gonna download sometime soon and hopefully get in for a pug!
     
  3. Urgamanix

    Urgamanix Miner Staff Member

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    We can port the map geometry and lighting over, but you should only really be using the BSP geometry as a base to add meshes (3d models) on top and eventually remove or hide the blocky BSP. Rook has been the best looking direct conversation to-date but still looks pretty blocky upto now.

    Cant wait to see you at the pug, we are almost pugging every night now!
     
  4. Machoman

    Machoman -Mach!-@utrecht.nl

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    I seriously don't have anything to ad to this. Very good tutorial.
    Maybe a shorter one which showcases the objectives before the map starts?