I have the feeling that for Windows 7 64 bit the direct input is not implemented like it was in previous Windows versions.
My problem is described in the way, that one for example 180° angle turn does not work all the time as it has been setup with the mouse sensitivity. I always end up in different visible onscreen torsion angles after I do the same mouse movement distance usage on the mousepad.
Mouse: ROCCAT™ KONE[+], drivers: ROCCAT_Kone[+]_DRV1.45_FW1.40.zip. A usage of either USB input 2.0 or 3.0 does not change the actual described mouse feeling. Neither does any dpi setting or polling rate change.
Is there a way to enable the feature direct input from the Unreal Tournament setup like it was working with Windows XP?
My problem is described in the way, that one for example 180° angle turn does not work all the time as it has been setup with the mouse sensitivity. I always end up in different visible onscreen torsion angles after I do the same mouse movement distance usage on the mousepad.
Mouse: ROCCAT™ KONE[+], drivers: ROCCAT_Kone[+]_DRV1.45_FW1.40.zip. A usage of either USB input 2.0 or 3.0 does not change the actual described mouse feeling. Neither does any dpi setting or polling rate change.
Is there a way to enable the feature direct input from the Unreal Tournament setup like it was working with Windows XP?
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