Crash

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Member
Jul 9, 2006
167
16
Hi,

Can someone help with this netbook. I have no idea why it only crashes me on UT AS servers after about 10 seconds, other servers run fine. log is below although i removed the okay devnet stuff cuz it pushed the post over the limit :E. -

I have tried changing resolutions but apart from that i'm at a loss
:[
Code:
Log: Log file open, 12/27/10 12:40:27
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Version: 432
Init: Compiled: Oct  4 2000 21:31:15
Init: Command line: 
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: NETBOOK
Init: User: Ben
Init: Memory total: Phys=1037680K Pagef=2086256K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1661.911532 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator
Log: LoadMap: CityIntro.unr?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16399->16398; refs: 224469
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: odnetbook
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D adapter driver      : igdumdx32.dll
Log: D3D adapter description : Intel(R) Graphics Media Accelerator 3150
Log: D3D adapter id          : 0x8086:0xA011
Init: Failed to create D3D device with hardware vertex processing (0x8876086C)
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 11
Log: UseDetailAlpha = 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 8.769347 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=odnetbook
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option OverrideClass=Botpack.CHSpectator
Log: Browse: Index.unr?entry?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: odnetbook
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am netbook (192.168.1.102)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (199.255.40.180)
Log: URL: Adding default option Name=odnetbook
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option OverrideClass=Botpack.CHSpectator
Log: Browse: 81.19.217.216:8100/Index.unr?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 20000
DevNet: PendingLevel received: CHALLENGE VER=432 CHALLENGE=398635239 STATS=0
DevNet: PendingLevel received: FAILURE The password you entered is incorrect.
DevNet: PendingLevel received: FAILCODE WRONGPW
Log: Pending connect to '81.19.217.216:8100/Index.unr?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator' failed; Rejected by server
NetComeGo: Close TcpipConnection0 12/27/10 12:40:59
Exit: WinSock shut down
Log: Browse: 81.19.217.216:8100/Index.unr?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator?password=sp128
Init: WinSock: Socket queue 32768 / 32768
Log: Bound to ACEv08g_C.dll
DevNet: PendingLevel received: USES GUID=37A975DE4D0FB8AE226773B883411427 PKG=LeagueAS140 FLAGS=1 SIZE=533837 GEN=1 FNAME=LeagueAS140.u
DevNet: PendingLevel received: DLMGR CLASS=IpDrv.HTTPDownload PARAMS=http://uz.ut-files.com/ COMPRESSION=1
DevNet: PendingLevel received: DLMGR CLASS=Engine.ChannelDownload PARAMS=Enabled COMPRESSION=0
DevNet: PendingLevel received: WELCOME LEVEL=AS-AutoRip LONE=0
DevNet: Welcomed by server: LEVEL=AS-AutoRip LONE=0
Log: LoadMap: 81.19.217.216:8100/AS-AutoRip?Name=odnetbook?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=Botpack.CHSpectator?password=sp128
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package CityIntro
Log: -0.0ms Unloading: Package ArenaTex
Log: -0.0ms Unloading: Package NaliCast
Log: -0.0ms Unloading: Package NaliFX
Log: -0.0ms Unloading: Package ShaneSky
Log: -0.0ms Unloading: Package Uttitle
Log: -0.0ms Unloading: Package openingwave
Log: -0.0ms Unloading: Package MultiMesh
Log: -0.0ms Unloading: Package EpicCustomModels
Log: Garbage: objects: 26679->25622; refs: 588844
Log: Level is Level AS-AutoRip.MyLevel
Log: Bringing Level AS-AutoRip.MyLevel up for play (312)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: odnetbook
ScriptLog: Password sp128
Log: Possessed PlayerPawn: TMale2 Entry.TMale2
Init: Initialized moving brush tracker for Level AS-AutoRip.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
Warning: ImportText: Bad termination
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4matrix
ScriptLog: Getting SoldierSkins.Blkt1T_0, SoldierSkins.Blkt2T_0, SoldierSkins.Blkt3, SoldierSkins.Blkt4Othello
ScriptLog: Getting FCommandoSkins.daco1T_1, FCommandoSkins.daco2T_1, None, FCommandoSkins.daco4Jayce
ScriptLog: Getting FCommandoSkins.daco1T_0, FCommandoSkins.daco2T_0, None, FCommandoSkins.daco4Tanya
ScriptLog: Getting BossSkins.boss1T_1, BossSkins.boss2T_1, BossSkins.boss3T_1, BossSkins.boss4T_1
ScriptLog: Getting SoldierSkins.sldr1T_0, SoldierSkins.sldr2T_0, SoldierSkins.sldr3, SoldierSkins.Sldr4Brock
ScriptLog: Getting SoldierSkins.hkil1T_1, SoldierSkins.hkil2T_1, SoldierSkins.hkil3, SoldierSkins.hkil4matrix
ScriptLog: Getting SGirlSkins.Garf1T_1, SGirlSkins.Garf2T_1, SGirlSkins.Garf3, SGirlSkins.Garf4Vixen
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4matrix
ScriptLog: Getting FCommandoSkins.daco1T_1, FCommandoSkins.daco2T_1, None, FCommandoSkins.daco4Jayce
Log: Possessed PlayerPawn: LeagueAS_Spectator AS-AutoRip.LeagueAS_Spectator0
ScriptLog: AS-AutoRip.LeagueAS_Spectator0 invalid state
DevMusic: Load music: Music ripcord4.ripcord4
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16b.u)
Log: Execing NPLoaderLL_v16b.u
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16b.dll)
Log: Execing NPLoaderLL_v16b.dll
Log: Bound to NPLoaderLL_v16b.dll
ScriptLog: [NPLoaderv16b] [File] NPLoaderLL_v16b.dll [Installed] Yes [Loaded] Yes
Log: FileSize of file ACEv08g_C.dll: 1110016 bytes
ScriptLog: [NPLoaderv16b] [File] ACEv08g_C.dll [Installed] Yes [Loaded] Yes
ScriptLog: [NPLoaderv16b] Loading complete
Critical: UObject::ProcessEvent
Critical: (LeagueAS_Spectator AS-AutoRip.LeagueAS_Spectator0, Function Engine.PlayerPawn.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/27/10 12:42:06
 

Attachments

  • crash.jpg
    crash.jpg
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Happens on servers with league AS (dog ffa), doesn't happen on CTF servers which DO have ace

Any AS map, any resolution, any display driver.
 
Last edited: