a bit spamminess is necessary, ive moved the def spawns farther away, it was less spammy the first objective would end up like the last on submarine base: its also narrow and spammy but too many paths there. as def is farther away now watching all three paths is more difficult
second attackers' spawns are also farther away from the doors now so they wont walk in with a spawnprotection
defenders first spawn dont have mini anymore, that was too spammy. they have a flak cannon from start on might be a good weapon to get a save but not for spamming the tunnels. a bit off theres a pulse gun/RL and to another side a small snipers room
for future my thought was putting a second part to this map but as some of you are already complaining about it being too big. ill finish this and start to beta it. the outisde part could be ulabs][ or something. which starts where this map ends. so thats its one story
for beta1:
-ill move defenders' 2nd spawn farther away and also add a lift in the second room (probably not a lift but something similar)
-ill work a bit on the equip placing, particularly 2nd room.
having said that. I hate stoic ethics, not because theyre bs but because i need to put up a referal about em about 60 min
for tomorrow
friday night theres a party, saturday is birthday party, on sunday ill be hung over... but thats the usual mood im mapping at because i cba to do anything else then
Ok, for those who are interested, expect a beta next week.