Hi,
once again...a "new" map
many know that i don´t like the std. maps
cause of size, random spawns, weapon layout, etc
i started to play with rook a while ago..
i deleted the crap end and added a tunnel with a well at the end of Rook
i also deleted the door at attackers spawn and moved the bio away
the attacker can still dodge launch to final, but the defenders can go there aswell, cause they have a 1 way teleporter to the end area
after some discussions on pug channel, the idea came up (i think mainly from XB) that it could be funny to put Mazon at the end of Rook
i had some troubles and bugs, but at the end i managed to copy complete Mazon int Rook
tho uEd fucked the textures up (complete Mazon was set with 1 texture), so i decided to make it "Rookish"
i had to re-do ALL textures in Mazon
also, i had to remove some lil bits, like the catapults cause they was buggy and i wasn´t fancy to spend much time to bring em to work
tho..Mazon has changed a lil bit..
preview:
- the attackers don´t have rox anymore (single dodge hammer 2 roof is EASY)
- def has a spawn room now, with 2 teles..1 to upper and 1 to lower level of Mazon
- HP packs added
- ammo spread around
- a sniper on the roof added
- shock added (no ammo 4 def)
- the lower door to final is removed
- the final has around 20% more HP
- a warlord added!
- a squid added (kill the squid and get boots)
preview2:
- changed the defender spawn building/area cause of BSP issues and teleporter directions
- changed the exit of the defender teleporter at the well area
- added a armour between big doors in rook part (attackers have now 4 vials, pads and a armour)
- added a roof teleporter in the Mazon part (it can be disabled..temporary)
- added TNT here and there
- lowered Hp of the warlord (1500)
- raised the HP of the final to 1000 (original Mazon has 500)
- added a invisible amp somehwere (u need the boots of the squid or 2 skilled hammerjumps to get it)
- added some new sounds <---
preview3
- moved the libary switch --> closer to defeder spawn
- added a belt ...err...somewhere
- added rockets for attackers in mazon part
- added a gate at the reactor door switch --> u need chains to open it!
- added a ventilation tunnel to final area --> opens 20 secs after reactor doors
- added a switch in the crystal room --> final is now touch
- some minor eyecandy changes
as usual..the map is on Dog Custom, and soon on pug
get the map here ignore the .uz file
thx to xb 4 the ideas and thx to mym and timo 4 testing
once again...a "new" map
many know that i don´t like the std. maps
cause of size, random spawns, weapon layout, etc
i started to play with rook a while ago..
i deleted the crap end and added a tunnel with a well at the end of Rook
i also deleted the door at attackers spawn and moved the bio away
the attacker can still dodge launch to final, but the defenders can go there aswell, cause they have a 1 way teleporter to the end area
after some discussions on pug channel, the idea came up (i think mainly from XB) that it could be funny to put Mazon at the end of Rook
i had some troubles and bugs, but at the end i managed to copy complete Mazon int Rook
tho uEd fucked the textures up (complete Mazon was set with 1 texture), so i decided to make it "Rookish"
i had to re-do ALL textures in Mazon
also, i had to remove some lil bits, like the catapults cause they was buggy and i wasn´t fancy to spend much time to bring em to work
tho..Mazon has changed a lil bit..
preview:
- the attackers don´t have rox anymore (single dodge hammer 2 roof is EASY)
- def has a spawn room now, with 2 teles..1 to upper and 1 to lower level of Mazon
- HP packs added
- ammo spread around
- a sniper on the roof added
- shock added (no ammo 4 def)
- the lower door to final is removed
- the final has around 20% more HP
- a warlord added!
- a squid added (kill the squid and get boots)
preview2:
- changed the defender spawn building/area cause of BSP issues and teleporter directions
- changed the exit of the defender teleporter at the well area
- added a armour between big doors in rook part (attackers have now 4 vials, pads and a armour)
- added a roof teleporter in the Mazon part (it can be disabled..temporary)
- added TNT here and there
- lowered Hp of the warlord (1500)
- raised the HP of the final to 1000 (original Mazon has 500)
- added a invisible amp somehwere (u need the boots of the squid or 2 skilled hammerjumps to get it)
- added some new sounds <---
preview3
- moved the libary switch --> closer to defeder spawn
- added a belt ...err...somewhere
- added rockets for attackers in mazon part
- added a gate at the reactor door switch --> u need chains to open it!
- added a ventilation tunnel to final area --> opens 20 secs after reactor doors
- added a switch in the crystal room --> final is now touch
- some minor eyecandy changes
as usual..the map is on Dog Custom, and soon on pug
get the map here ignore the .uz file
thx to xb 4 the ideas and thx to mym and timo 4 testing
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