Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
That is in Rocketcommand, the last partAjax said:i'll let you have one of my map ideas (as ill never get round to learning ued2). Idea was to invade a missile silo, first objective was to blow the top of the silo, second was to get inside though the top (think seige in reverse ie your going down not up) once at the bottom you had to take control of the missile and launch it. I was gonna call the map as-hole and do it for the roar mod but i thought ut2k3 was crap so never finished it but feel free to nick the idea (or anyother mapper)
DaTeL said:anyway.....does anybody have an alternative for the masked grid ???
DaTeL said:K.... I made it bigger....same style etc.....just scaled it up
now it's about 448 high.......when u do an uncharged hammerjump you don't hit the roof....also made a addition to do corners
basically I can now just built a whole complex as if it were all cubes (I know....later on I'll get polycount down)
so....anybody has ideas on how the complex/starship should look like ?
sobo said:try to get very stoned and paint something and map as it looks like. uniqueness guaranteed.
jwer_NL said:why do you keep making class parts of maps, but never class maps?