Suggestion: give snipers either a Flashlight or SearchLight. I've recently discovered sniping is a lot easier that way even with a map as bright as this, because often in maps one team stands out in a back ground and one blends in.
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AtmaDragon said:Suggestion: give snipers either a Flashlight or SearchLight. I've recently discovered sniping is a lot easier that way even with a map as bright as this, because often in maps one team stands out in a back ground and one blends in.
sobo said:Sniper nest looks ok but i think the view out of it is too limited.
I might be biased because i like too snipe but imo it should be made so that you can snipe enemies that are closer to the castle than you can look to atm.. because 1 or 2 dodges gets you entirely thorugh the field of view.
how to do this ? I thought if you sloap the floor edge (below the vertical bars) about 30° or 45° down it will imcrease snpiers field of sight.
I think around 25-30° is best though because 45° might give them a too large field of view and a lower inclie still forces them to stand up too look to a very close spot.. so they have to decide either duck or try and get the attacker..
Another thing that con cerns is that launches cannot be defended ?? or di i miss a teleporter anywhere?
Getting the objective shouldn't be too easy and the spawn point is pretty near so even if you die you can easily get back there. And I believe obstacles only make it more fun, not annoying, as they can be used by both attacker and defense.i personaly don't enjoy the fire at the steampipe platform, i can imagine that you are fighting your way there and then sudenly die because you walk trough a flame... very anoying at such point..
I guess so, minigun/shock was only there temporary anyway, I'll probably add some bio/ripper for def and maybe rox for attack. Or well, any idea on what weapons would be best?the belt, hmm personally i don't think def needs belt, as attackers will be going for the pipe instead of killing the defenders first. so heavy armored defenders are just more a reason to go for the pipe instead of killing all the defenders first... leaving the belt and defence with some less strong weapons would give a bit more a fight i think
Good idea about the blocks, will try and make something like that.when the steampipe explodes it looks a bit strange but i'm sure you're going to fix that, the chains there looks a bit strange aswell, they are just going trough the wall it seems, just add a block there at the conectingpoints so that they look conected rather then going INTO the wall
Reaching the higher grounds wasn't really supposed to be a hard objective, and since it doesn't give any new playerspawns I think that it should be easy to get.that bended ledge after the steampipe might be a bit hard to oversee as a defender, attack can walk at the outside of that ledge (in that kind of small valley) and hammer up (double hammer) fill it with lava i would say,
No, it's done like that on purpose, so the defense knows that attackers are still on the wall, else it would be way too hard to find them imo.that bigwall message is okay, but when you walk over it you see the message like 10 times, try to figure out that it shows only once when triggered.
Look at the ventilation shaft, try hitting it, and you'll seewhat is your advantage when being on the wall actually, i only managed to dodge on the ledge above the snipernest and then i was stucked (or did i miss somthing)
Well, there's an Asbestos suit right hanging on a chain there. And the health pack gives max health (always gives you 199 hp so it's pretty usefull)inside looks nice but why is there a health-0-key inside that lava thingy. When you swim for it with 100 health, you come out with 71, pretty useless i think (i might have missed somthing again)
Okay.. sorry I was being lame towards your comments, I was being a childish shithead. But I'm not really like that anymore, and to be honest I really dislike having arguments over the internet. Anyway, if you would still like to help in any way I would be honored and grateful.jwer_NL said:"It's nice "