Regular mappers could help me by answering this question:
I had an idea about a map based around a prison complex. The theme was that the attackers have to break into a prison and free their teammates as fast as possible, then escape and blow the place up as they leave. And the defence have to try and stop them as usual. But the map would start with, for example, 2 attackers playing vs two def (the guards) The first 2 attackers have to get to their teammates in the cells as soon as they can, but as they release one 'prisoner' this rings an alarm bell which lets another 'guard' leave his post (which would presumably be locked until the alarm was sounded). So it has gone from 2 v 2 to 3 v 3. Then another prisoner is rescued which releases another guard, and so on until it's 6 v 6 and all the attackers have to escape again. Each prisoner would be in an individual cell, each one with its own guard room. The prisoners and guards would be unable to leave their places until either the cell was opened (for attack) or the alarm was raised (for def once the adjacent cell is opened).
So would this be possible to do in the AS mod?
If you don't get wtf I'm on about lemme know and I'll draw a diaphragm or mb just a diagram.
I had an idea about a map based around a prison complex. The theme was that the attackers have to break into a prison and free their teammates as fast as possible, then escape and blow the place up as they leave. And the defence have to try and stop them as usual. But the map would start with, for example, 2 attackers playing vs two def (the guards) The first 2 attackers have to get to their teammates in the cells as soon as they can, but as they release one 'prisoner' this rings an alarm bell which lets another 'guard' leave his post (which would presumably be locked until the alarm was sounded). So it has gone from 2 v 2 to 3 v 3. Then another prisoner is rescued which releases another guard, and so on until it's 6 v 6 and all the attackers have to escape again. Each prisoner would be in an individual cell, each one with its own guard room. The prisoners and guards would be unable to leave their places until either the cell was opened (for attack) or the alarm was raised (for def once the adjacent cell is opened).
So would this be possible to do in the AS mod?
If you don't get wtf I'm on about lemme know and I'll draw a diaphragm or mb just a diagram.
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