I think most recognize the following scenario:
- You shoot 6 clustered rockets and see them explode on someone kneecaps yet he lives with no apparent damage.
- You run behind a teammate and he takes a rocket to the face but mysteriously he lives. 1 second later you are killed by a now...
I worked on this thing a few years back but never got around to properly releasing it. The attached zip files contain a mutator that adds emoticons to other gamemods like the ones integrated in LeagueAS including colors, customizable death messages and fonts. The mutator uses the same...
Someone on Dog server requested a tool I wrote ages ago (while I was still in RC). Its a modified ripper providing faster feedback when you hit an objective.
- Put rip.u in your system folder
- Start UT in single player
- Type 'summon rip.pracripper' in console
Primary fire is a fast...
- Has the minigun been modified in any way since 135?
Nope
- Why do mini vary so much in power from server to server?
Power variation in minigun is due to a bug (or at least bad design) in the original minigun code. Minipower is greatly dependant on tickrate and at the default...
We are starting a beta on 137 which will be running on DFP public.
It is mostly the requested security update with a couple of bugfixes. Theres also a crashrecovery setting which hopefully should reduce admin workload.
No change in minigun (still) although we may begin new tests on tiw in...
Timo came up with the idea that UTs portal code could be used to support multiple screens in utv. Currently
it only works for a spec on the actual server, but I believe that most of the technicalites involved can be solved.
FPS cost for multiple screens is fairly high and mostly...
Wrote a small mutator to implement hammer and rocket launching.
The changes are:
- Shieldgun: primary fire can be used to launch ppl, direction can be set by firing primary where you want target to go. Secondary fire is still shield. The height of jumps using shieldgun has also been...
The upcoming Radeon9700 looks extremely nice and it should be on the shelves in a few weeks. Apparently ATI has been extremely quiet about this thing.
:drool: :drool: :drool:
oops soz... didnt see thread in other forum
Although a 2v2 assault league has been taken off the drawing board here www.thegsl.com is currently having a poll on whether they should start a 2v2 assault ladder.
Apparently they started up fairly recently and are now looking to start some UT ladders. No idea how many yes-votes they need to...
This sunday we had a match against CO. After we assaulted on second map all CO players leave
demanding that we reschedule the match claiming server was unplayable. None of the RC players
consented to a reschedule.
They ínsit that they had an arrangement with rick that allowed them to do...
Wrote a mutator that fixes the problem with objectives (FortStandards) blocking instant projectile weapons.
source
compiled code
the required int file
You only need the 2 last files... put them in your system folder.
It should work with other mutators and leagueassault but if you...
Although i would love a knockout tournament I see no reason why it should replace the current league system. Because:
In the league system you can choose your own level of activity.
Some teams play once a month and others(us f.ex) often play 5-6 matches during a weekend. Assuming a...
Still too difficult to find 2v2 matches. Usually you have to spam the majority of your contact list just to find a single match.
suggestion:
Let teams specify in their team login whether they are currently looking for a match. When you are looking dor opponents you would then:
- query...
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