UltimateNewNetv0_8

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DARKMEDOR

Member
Jun 18, 2006
226
18
Working with assault 140

UltimateNewNetv0_8

http://forum.ultimateut.tk/viewtopic.php?f=15&t=977

Deepu said:
UltimateNewNet Version 0.8

Author: Deepak O V

Core Author: Timothy Burgess

Release Date: 26-06-2017

Installation:[spoil]Installation (Server)
--> copy the .u, .ini, .dll, .utx file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> 2k4Combos not need to add ServerPackages & ServerActors, just copy to System folder
--> Auto load weapons for Siege game type, nothing to do.

[Engine.GameEngine]
ServerPackages=UltimateNewNetv0_8
ServerActors=UltimateNewNetv0_8.NewNetServer
ServerActors=UltimateNewNetv0_8.PureStat

--> For VAHandler

[Engine.GameEngine]
ServerPackages=VAHandlerv0_8
ServerPackages=UpTexture

Remove other BPHandlers from PlayerPacks[0]=BP1 & PlayerPacks[1]=BP4 then add this

--> add to the UltimateNewNet.ini in section PlayerPacks

[UltimateNewNetv0_8.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

--> For Last Man Standing, add to the MapVote.ini

CustomGameConfig[1]=(bEnabled=True,GameClass="UltimateNewNetv0_8.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

--> add to the UnrealTournament.ini for Last Man Standing

[UltimateNewNetv0_8.LastManStanding]
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

--> For Insta Gib

Add mutator/server actor line = UltimateNewNetv0_8.NewNetIG

--> For Rocket Arena

Add mutator/server actor line = BotPack.RocketArena

--> For Shock Arena

Add mutator/server actor line = BotPack.ShockArena

--> For Sniper Arena

Add mutator/server actor line = UltimateNewNetv0_8.NewNetSA

--> For Chainsaw Melee

Add mutator/server actor line = BotPack.ChainsawMelee

--> For ImpactHammer Arena

Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena

--> For Combo Gib

Add mutator/server actor line = UltimateNewNetv0_8.NewNetCG

--> For Shock Domination

Add mutator/server actor line = UltimateNewNetv0_8.NewNetSDOM

--> For Tele Gib

Add mutator/server actor line = UltimateNewNetv0_8.NewNetTG

--> For h4x Sniper

Add mutator/server actor line = UltimateNewNetv0_8.h4x_Mut

--> For Grapple

Add mutator/server actor line = UltimateNewNetv0_8.GrapMut

--> For Double Jump

Add mutator/server actor line = UltimateNewNetv0_8.DoubleJump

--> For Auto Pause

Add mutator/server actor line = ServerActors=UltimateNewNetv0_8.PureAutoPause

--> If your server uses ACE, add to the UnrealTournament.ini

[ACEvXXX_X.ACEActor]
UPackages[0]=UltimateNewNetv0_8.u

--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini

[IpDrv.TcpNetDriver]:
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65

--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.

[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix[/spoil]
Fixed bugs:
[spoil]--> Monster Match's weapon loading state error
--> Works with Siege
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option[/spoil]
Known bugs:
[spoil]--> Bots not teleporting[/spoil]
Downloads

UltimateNewNetv0_8

Old versions

UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
--> Fully fixed with Last Man Standing

UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7

UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles

UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option

UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added

UltimateNewNetv0_3
--> VAHandler code enhanced

UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added

UltimateNewNetv0_1
--> Added Last Man Standing

Credits:

--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)


Download
http://ultimateut.tk/ut_files/server_side_mods/UltimateNewNetv0_8.zip
http://unrealtournament.99.free.fr/...=Zeroping/Newnet/&file=UltimateNewNetv0_8.zip
http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/&file=UltimateNewNetv0_8.zip
 
Appreciate the efforts mate, but this community isn't active enough to impliment this.

Based on what ive seen in PG, it looks a really good community but the pugbot only really lets you pick teams. If you ever wanted to start Assault pugs there on discord, you need a bot that can set server into match mode and allow map selection like the irc bot. Assault pugs will be pointless if you rely on mapvoting...