I'd give it a few months to get traction before signing up for developer access tbh.
Yeah, I don't see the point right now. When they have something semi-solid I will probably take a look.
Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
I'd give it a few months to get traction before signing up for developer access tbh.
It certainly sounds like it could be a true sequel to UT99 with proper assault. Maybe it will be chance for me to play assault again without bots since I appear to live on the wrong side of the world to play assault.
Heh I almost feel self conscious only having 2 posts on this forum...
As others have pointed out, forums are free, but source access costs. Means the incentive is low for developers like us who won't be making much in the way of money from it... But I guess if people are passionate enough, then it's not a massive amount.
I'd give it a few months to get traction before signing up for developer access tbh.
I can already see this turning in a ut99 vs 2k4 fanboy war on those forums tbh ...
Lack of uscript at the engine level isn't a major issue, especially when I'm seeing commits talked about, involving the ability to quickly add open source scripting languages like lua... It wouldn't take much for someone to implement uscript if there's enough need for it (but I'm doubting there will be).
The Assault discussion has already begun!
Some UTA players already defending UT99 assault from the UT2k4.
https://forums.unrealengine.com/showthread.php?5018-UT04-Assault-game-mode
Those forums make me rage so hard. All it takes is for someone to mention the shield gun.
Get organized! voice your opinion! drown out the 2k4 opinions, bring pitchforks! and fire!Im quite excited about new UT, as long as there's assault and no vechicles it'll be good. (hopefully with some help of uta.net players)
I think we need to be honest about the state of development in UTA. It's limited to Quasi and Timo. Maybe someone else knows C++?If people, developers are serious about joining the party and making a stand for UTA's sake in making maps and creating content.
What exactly do you mean by this?I think it's a good idea maybe to have a UT collection, like servers back in the day, to support them in a few extra months of coding/creating....
It's impossible to decompile binaries into source code effectively. So I have to pay monthly for the source code.
And I'd need to get the source whenever something major changes in it.
I got the itch after looking at some UE4 videos (completely going against my own advice), so dumped a month into it.
The month has given me source access and updates for that period, but also after that period (if i cancel) I still have full access to the source at that version (which won't change too much once stable), plus lifetime access to the editor.
Also, I've been playing with Blueprints quite a bit, and there's plenty we can do with just that. Once weapons and a basic UI are in, I'm fairly comfortable we can do the rest through the APIs.
I've already started work on some Assault style codebits (better triggers, basic fortstandards), ahead of the game type work coming from Epic.
Mapping is so much easier now too, none of this building shit, it all happens on the fly. The only downside is my lack of creativity when it comes to proper 3D modelling. I'm still of the UT99 school of mapping with basic shapes.
Gonna need some people with experience of Blender or similar; or somewhere where we can get pre-built assets I guess?