sliding men

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$kunk\\'eeD

\\'o0F! Fookin \\'o0F!
Nov 28, 2001
1,018
0
Shropshire-UK
Using the High res textures makes all the men slide about the floor like ice skaters

But not on every map. (the maps where there is no texture conflict my guess)
and brilliantly not on ANY AS maps. wierd too.

Any suggestions old fixes?
 
The issue is due to the servers running a smaller size server version of the texture rather than a normal one. Both windows and Linux server install packages by default use server versions of textures so the server admin needs to upload a normal version to fix the issue which most dont bother to do, it can be fixed clientside by not using the conflicting hires texture.

Off the top of my head for AS you normally see the problem on Siege and frigate
 
thanks mym. These high res i linked to are MUCH better than the cd2 GOTY ones. They are from 07. You will slide about online tho lol.
 
The issue is due to the servers running a smaller size server version of the texture rather than a normal one. Both windows and Linux server install packages by default use server versions of textures so the server admin needs to upload a normal version to fix the issue which most dont bother to do, it can be fixed clientside by not using the conflicting hires texture.

Off the top of my head for AS you normally see the problem on Siege and frigate

Wich are the Textures that have to be replaced to avoid the sliding problem?
 
:lol: good question, can never remember :D

Timo would know although I believe one of them is ancient.utx, im sure Timo will now say im wrong though :(
 
Nice new textures

the client side fix never seemed to work for me

so heres how i got around it

copy the textures folder with the original textures (non Hi-res) and call it textures-lores (Thats it for this folder)

now put the Hi-res textures into textures folder

next go to system folder and rename UnrealTournament.exe to UnrealTournament1.exe

make a copy of UnrealTournament.ini and rename that one UnrealTournament1.ini

and edit the line highlighted in screenie in UnrealTournament.ini

I made a ut.exe with a different icon for hires which is attached below

then made a folder on desktop with shortcuts to ut inis, exe's, etc

customised folder with the green icon

and done if server dont support hires i start with ut1.exe with old icon if they do then the green icon

hope that helps you and other peeps
 

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hey n1 deadboy, glad it got thru to some one. I like them too and have also two profiles :P one war.exe one pubs.exe.
Gaurdia. It looks like the back of the box!
 

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aye they look sweet

im using these ogl settings

slightly different than the ones I had before

Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60  
UseGammaExtension=True
UseModulatedGamma=False
GammaOffset=0.000000
GammaCorrectScreenshots=True
UseS3TC=True
UseTNT=False
MaxLogUOverV=8
MaxLogVOverU=8
MaxLogTextureSize=8
MinLogTextureSize=0
MaxTMUnits=0
LODBias=0.000000
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
SmoothMaskedTextures=False
ShareLists=False
AlwaysMipmap=False
AutoGenerateMipmaps=False
UsePrecache=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
ZRangeHack=True
UseTrilinear=True
OneXBlending=False
RequestHighResolutionZ=False
SwapInterval=-1
FrameRateLimit=60
UseAA=True
NumAASamples=2
AAFilterHint=0
NoAATiles=True
MaxAnisotropy=4
NoFiltering=False
Use16BitTextures=False
Use4444Textures=False
UseBGRATextures=True
UseFilterSGIS=True
UseVertexSpecular=False
UseVertexProgram=False
UseZTrick=False
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=False
BufferTileQuads=True
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DisableSpecialDT=False
SupportsLazyTextures=False
CacheStaticMaps=False
NoMaskedS3TC=False
DescFlags=0

with the latest renderer (attached)
 

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